Developer documentation updates for the week of July 15th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 15th, 2024. Updates: Introducing Acoustic Ray Tracing. Acoustic Ray Tracing is a new tool included in the Meta XR Audio SDK that simulate how sound propagates from its source to the listener based on actual game geometry. (Unity, Unreal) A new Unity topic Getting Started with Interaction SDK and Unity XR has been added. “Meta XR Interaction SDK Essentials for Unity can also integrate with Unity’s OpenXR and XR Hands packages enabling potential for cross platform development.” The Unity topic Mixed Reality Utility Kit Features has been updated with new guidance and screenshots. Additionally, the MRUKStart component has been deprecated and replaced with a SpawnOnStart property instead. The Unity topic Mixed Reality Utility Kit Samples has been updated with new samples. The Unreal topic Mixed Reality Utility Kit Getting Started has been updated with new guidance for v66 and v67. The Unreal topic Passthrough Relighting has been updated with new guidance and troubleshooting. The topic Depth API for Unity has updated requirements, new info on permissions, a new section on Using the API with code samples, guidance on shader graphs, and info on adding occluded objects to the scene. The topic Body Tracking for Movement SDK for Unity has updates for prerequisites, clarified steps for configuring the project, and other improvements. Minor updates: The Platform Solutions topic Multiplayer Overview has minor updates for clarity (Unity, Native, Unreal) The following Unity topics have minor updates for clarity: Get Started with OVRSceneManager using Building Blocks (deprecated) Unity Plane and Volume Scene Sample (deprecated) Use OVRSceneManager (deprecated) The Use Capsense topics have minor updates for clarity (Unity, Native, Unreal) The Use Simultaneous Hands and Controllers (Multimodal) topics have minor updates for clarity (Unity, Native) The Platform Solutions topic Achievements has minor updates for clarity (Unity, Native, Unreal) The Meta XR Simulator Introduction topic has minor updates for clarity (Unity, Native, Unreal) The Developer Tools topic Use Meta Quest Scriptable Testing Services to Enable E2E Testing has minor updates for clarity (Unity, Native, Unreal) The Platform Solutions topic Subscriptions has minor updates for clarity. The Platform Solutions topic In-App Purchase Server to Server APIs has minor updates for clarity (Unity, Native, Unreal) The Platform Solutions topic App Deep Linking has minor updates for clarity and improved images (Unity, Native, Unreal) The Passthrough topic Passthrough API Overview has minor updates for clarity (Unity, Unreal) A number of topics have been updated to remove outdated branding references. Removed topics: The following Unity topics have been removed because they are now included in the MR Utility Kit samples: Unity Bouncing Ball Scene Tutorial Unity Bouncing Ball Scene Sample Unity Virtual Furniture Sample Last week’s post: Developer documentation updates for the week of July 8th, 20241.5KViews2likes3CommentsOld Documentation and Problems with Meta Building Blocks
So I am a learning game designer and wanted to learn a bit about VR development, I was following the Gorillazilla tutorial and the features like grabbable items and throwable items are deprecated while the, new blocks which are distance grab, grab interaction which are experimental aren't giving any controller interactions. When I went on the Meta Documentation, it was still the old documentation with the deprecated features which made it tougher to actually work with the building blocks. If anyone from the Meta Support Team is reading this please update the old documentation1.4KViews4likes1CommentBest Practices for Quest 3 - no documentation and no update
HI! I have decided to develop for Meta Quest 3. But I notice that Meta documentation is often old and has never been updated. It refers to the Oculus Plugin and has the Quest 2 as its most modern reference device. This is a problem when we, as developers, try to set up a job seriously and want to respect all the Meta directives, because it is not clear if they will end up creating a greater cofusion, referring to procedures sometimes 2 years old. With the introduction of openxr, Unreal Engine 5.3.2, the new Meta headsets, a new plugin no longer called Oculus Plugin but Meta XR, it is no longer clear what should be done, especially before developing an app for Quest 3 Some examples: 1) is it necessary to set a target device indicating Meta Quest 3 in advance APK Packaging? 2) Is the Get Device Type node useful for Quest 3 or can it be ignored? 3) the configuration recommended by Meta for Oculus Plugin Settings is no longer referable to the MetaXR plugin. What are the best settings for this latest plugin, with reference to the various standalone HMDs? 4) the Meta documentation often refers to Unreal Engine 4, while we are now at version 5.3.2. There is a huge difference between the two versions. Is what is written with reference to Unreal Engine 4 considered obsolete? And if so, why is it still part of the documentation available to developers on the Meta website? I ask where I can find updated and reliable information and guides, because the lack of support is one of the first and biggest obstacles to creating apps and software for Meta products. Thank you1.3KViews2likes0CommentsDeveloper documentation updates for the week of August 12th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 12th, 2024. Updates: The Platform Abuse Policy has been updated. Please review it so you understand our new rules to prevent platform abuse. The Multiplayer topic Destinations Overview has been rewritten for clarity and updated with new guidance (Unity, Native, Unreal). The topic Getting Started with Webhooks has been updated with a new table for the order_status event. This event is sent to your server when a user has completed a purchase for any add-on content, or if any existing add-on purchase has been updated (Unity, Native, Unreal). The Add-ons topic Add-ons Integration has been updated with a new best practice: Don’t hardcode your app’s price into your app. Instead we recommend that you use the localized price returned by the API endpoint (Unity, Native, Unreal). The Meta XR Simulator getting started topic Simulate a VR Environment with Meta XR Simulator has been rewritten for clarity and updated with new guidance (Unity, Native, Unreal). The left-side navigation for our Unity topics has been reorganized to improve content discoverability. The Unity specific topic Explore Meta Quest Features with Building Blocks has been rewritten for clarity and updated with new guidance. The Unity specific topic Platform SDK Entitlements End-to-End has updated steps for adding the AppID in Unity. The Unity specific topic Build Configuration Overview has been updated with new guidance. The Unity specific topic Spatial Anchors Overview has been rewritten for clarity and updated with new guidance. The Unity specific getting started topic Spatial Anchors has been rewritten for clarity and updated with new guidance. The Unity specific topic Spatial Data Permission has updates related to key components, process flow, and troubleshooting. The Unity specific Voice SDK topic Integrating Voice SDK has been updated with new setup instructions. The Unity specific topic Platform SDK Entitlements End-to-End has updated guidance on how to build and upload the APK file. The Unity specific scene topic Access Scene data with OVRAnchor has updated guidance on how components work. The following Unity specific Movement SDK topics have been updated. The Meta XR Interaction SDK is required in addition to the Meta XR Core SDK for Unity v63 or newer. Movement SDK for Unity - Overview and Setup Body Tracking for Movement SDK for Unity The following new Unity example topics have been added: BodyPoseDetectionExamples Scene - This scene demonstrates pose recognition of the body skeleton. ConcurrentHandsControllersExamples Scene - This scene demonstrates how you can use controllers and hands simultaneously while also retaining the ability to poke with a hand even if it’s holding a controller. DistanceGrabExample Scene - This scene showcases multiple ways for signaling, attracting, and grabbing distance objects. GestureExamples Scene - This scene showcases the use of the Sequence component combined with active state logic to create a simple swipe gesture. HandGrabExample Scene - This scene showcases use of the HandGrabInteractor and HandGrabInteractable, the components used to implement grab interactions. HandGrabUseExamples Scene - This scene demonstrates how a Use interaction can be performed on top of a HandGrab interaction. LocomotionExamples Scene - This scene demonstrates how to move around the space by teleporting and turning on the spot. PokeExamples Scene - This scene showcases the PokeInteractor on various surfaces with touch limiting. PoseExamples Scene - This scene showcases six different hand poses, with visual signaling of pose recognition. RayExamples Scene - This scene showcases the RayInteractor interacting with a curved Unity canvas using the CanvasCylinder component. SnapExamples Scene - This scene demonstrates how objects can snap to predefined locations, such as your hands or slots on a board. TouchGrabExamples Scene - This scene showcases a procedural pose grab interaction. A new Unity specific topic, Teleport Interaction, has been added. A new getting started topic for Unity, Create a VR Scene in Unity, has been added. A new Unity specific camera topic, Configure Meta XR Camera Settings, has been added. A new Unity specific spatial anchors topic, Spatial Anchors Best Practices, has been added. A new Unity specific Meta XR Simulator topic, Simulate a Mixed Reality Environment, has been added. A new Unity specific scene topic, Troubleshooting Scene has been added. A New Unity specific topic on Input Actions has been added. A new Native specific topic, MediaProjection API on Meta Quest, has been added. This API is designed to enable remote casting, live streaming, and screen sharing experiences. The Unreal specific topic Passthrough API Overview has been updated with new health and safety recommendations. The Unreal specific getting started topic Spatial Anchors has been rewritten for clarity and updated with new guidance. A New Unreal specific Spatial Anchors topic, Spatial Anchors Best Practices, has been added. A number of topics have updated branding for Meta Quest Link and the Meta Horizon Store. Removed topics: The outdated Unity topic Set Up Development Environment has been removed and replaced with Set Up Unity for XR Development. Last week’s post: Developer documentation updates for the week of August 5th, 20241.1KViews1like0CommentsDeveloper documentation updates for the week of July 29th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 29th, 2024. Updates: Most references to App Lab have been removed, except for links to existing terms and policy content. Apps can no longer be submitted to App Lab, and all new approved apps will go directly to the Meta Horizon Store. Almost all of our VRC topics have been updated to reflect new requirements and recommendations. We have newly redesigned navigation for the Developer Dashboard, and all topics with steps on how to perform tasks within the dashboard have been updated. The Meta XR Simulator topic Capture a Meta XR Simulator Session has updates for the new session capture UI. (Unity, Native, Unreal) The Unity topic Spatial Anchors Basic Tutorial has been improved and updated. The Manage Your Financial Account topic has been updated with new instructions, guidance, and an example image of our updated Monthly Remittance Report (.pdf). The monetization topic Custom Promo Codes has been updated. You can now use custom promo codes with subscriptions. You can also set custom promo codes to continue indefinitely, set active promo codes as inactive at any time, and reactivate promo codes that were set to inactive. There are also new statistics for custom promo codes. The topic Customer Reviews has been updated with new guidance about requesting moderation for a user review. A new topic on how to Switch Release Channels In-Headset has been added. The monetization topic Adjust Local Pricing has been updated with new options available in the Developer Dashboard. You can now use a suggested conversion price, manually set a price, or choose the default local price in 6 global regions beyond the US. The following Monetization topics on Add-ons have been added or updated: Add-ons (DLC and IAP) - Updated with content on in-app purchase (IAP) item types. Setting Up Add-ons - A new topic all about how to set up (define, create, upload files, integrate into your app, etc) your add-ons. Integrating Add-ons - A new topic with links to how to integrate add-ons with your preferred development platform.. Working With Add-ons - This topic includes best practices and other considerations for using Add-ons with your app. Add-ons Integration - This topic discusses how to integrate add-ons into your app (Unity, Native, Unreal). Add-ons Server APIs - This topic discusses how to implement In-app purchases (IAP)-related flows into your app (Unity, Native, Unreal). Testing Add-ons - This topic has guidance and steps on how to test your add-on integration with test users and test credit cards (Unity, Native, Unreal). The Unity specific Movement SDK topic Movement SDK Samples has been updated with new content for scene detail locations. A new topic, Best Practices for Acoustic Ray Tracing has been added (Unity, Unreal) The topic Pre-Launch Listings and Sales has been updated with new guidance, best practices, and suggestions. Removed topics: The topic on App Lab policies has been removed. Last week’s post: Developer documentation updates for the week of July 22nd, 2024958Views0likes0CommentsDeveloper documentation updates for the week of August 26th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 26th, 2024. There was no update last week because I was on vacation. Major Updates: The August 2024 edition of Fixing Your Flow is live with 5 new important fixes and updates to improve your Meta Quest developer experience. A new Analytics topic, Analytics Alerts, has been added. This page provides an overview of the alerting feature on the analytics Overview dashboard within the Developer Dashboard. It enables organization members with analytics access to set up alerts for exceeded metric thresholds, facilitating timely actions through data-driven notifications. A new Design topic, VR App Localization Planning and Execution Guide, has been added. A new Haptics Overview topic has been added. The Meta Haptics Studio and Haptics SDK (Unity | Unreal) are tools enabling you to quickly design, test, and integrate best-in-class haptic experiences into your apps. The following new Unity topics have been added: Overview - Overview of the hand tracking feature which allows users to use hands as input devices. Hands Setup - Learn how to set up hand tracking in a Unity project. Interactions Setup - Learn how to set up interactions with hand tracking. Troubleshooting and Limitations - Known limitations of hand tracking and troubleshooting steps for common issues. Depth API sample and support packages - An overview for the Depth API sample on GitHub, along with support packages. Hands Removal - (Not as scary as it sounds) Depth API supports removing hands from the depth map. Depth API reference - The Depth API reference. Depth API in Unity’s XR.Oculus - This page covers working with Depth API on a lower level. Depth API Troubleshooting and FAQ - Does what it says on the tin. Occlusions Advanced Usage - Covers more advanced topics related to implementing occlusions, namely custom occlusion shaders, shadergraph and dealing with z-fighting. Unity Mixed Reality Sample - A sample for how to use the MR features Passthrough, Boundary, and Scene. Controller Input and Tracking Best Practices - best practices you can use to implement controller input and tracking. Controller Input and Tracking Troubleshooting - Does what it says on the tin. The Unity topic Multiplayer Building Blocks Setup Guide has been updated with content for shared spatial anchors. The Unity specific Meta XR Simulator topic Data Forwarding has been updated and renamed as Simulate User Input from Meta Quest Controllers. The Unity specific topic Import Oculus Integration SDK Package (Legacy) has been updated with new migration content. The Oculus Integration SDK releases have been deprecated since version 57. We recommend that you migrate your projects to Meta XR SDKs as soon as possible. The following new Native topics have been added: Simulate a Mixed Reality Environment - A topic on how to run a mixed reality application in Meta XR Simulator. Meta XR Simulator JSON Format Rooms - A topic on built-in rooms or rooms created using the Synthetic Environment Builder are ideal for development and testing, offering data for Passthrough, Scene, and Depth. Meta XR Simulator Test Rooms - A topic on the three simulated rooms for testing purposes, and includes convenient tools for creating custom test environments. The following new Unreal topics have been added: PC-VR - Quick Start - We used to say ‘Rift’ when we really meant PC-VR. So you’ll find more related branding updates in the docs over the next few months. This is a quick start guide for using Unreal with PC-VR apps. PC-VR - Testing and Performance Analysis - Describes basic testing and performance analysis for PC-VR. Meta XR Simulator Interaction - Covers the three different methods to simulate this interaction: keyboard and mouse input, an Xbox controller, and Meta Quest controllers. Simulate a Mixed Reality Environment - To run a mixed reality application in Meta XR Simulator, you need to launch the Synthetic Environment Server (SES), a feature of Meta XR Simulator that enables mixed reality simulations. Meta XR Simulator JSON Format Rooms - A topic on built-in rooms or rooms created using the Synthetic Environment Builder are ideal for development and testing, offering data for Passthrough, Scene, and Depth. Meta XR Simulator Test Rooms - A topic on the three simulated rooms for testing purposes, and includes convenient tools for creating custom test environments. The Unity specific Mixed Reality Utility Kit Samples topic has been updated with clarifying content and screenshots. The structure of the Unreal table of contents has been reorganized for improved content discoverability. The Unreal topics Layer Filters: SuperSampling and Sharpening with Meta Quest Super Resolution (MQSR) and Choosing Meta XR Plugin Version by Feature Compatibility have been updated. Currently, SuperSample Filtering and Sharpen Filtering are not supported in v67 and below of UE5 Marketplace Meta XR Plugin or any UE4 versions. The Unreal topic Meta Fork Game Engine Performance Enhancement has been updated, as Emulated Uniform Buffers are once again supported from v67 and on. A new Monetization topic, Get Financial Reports, has been added. This topic outlines the available metrics, report types, and financial information about your organization and its apps that you can access from the Developer Dashboard. The Platform Solutions topic Leaderboards has updated sample code (Unity, Native, Unreal). The Platform Solutions topic Achievements has updated sample code (Unity, Native, Unreal). The Health and Safety topic Depth Health and Safety Guidelines have been updated with fun images. Don’t kick your dog! Removed topics: The Unity topic Set Up Hand Tracking has been removed and replaced with updated content. The Unity topic Use Meta XR Simulator to Speed Up Unity OpenXR Development Iteration (Deprecated) has been removed and replaced with updated content. Last doc update post: Developer documentation updates for the week of August 12th, 2024934Views0likes0CommentsDeveloper documentation updates for the week of June 17th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of June 17th, 2024. Updates: The topic Apply Spatialization in Unreal has updated steps for using the Meta XR Audio Spatializer. v66 introduces new debug commands for tracking CPU/GPU thresholds. This is now documented in the Logcat Stats Definitions topic here: Unity | Native | Unreal With v66, hand tracking in the Meta XR Simulator is no longer an experimental feature. The content has been upgraded and migrated. You can find it here: Unity | Native | Unreal The graphics subsystem topic App Spacewarp has updated guidance on debugging (different from last week’s update) that highlights the most efficient way to discover quick objects are creating AppSW artifacts, including a suggested custom adb command for QA testers, artists, and other non-developers who use MQDH. The Unity topic Passthrough Basic Tutorial has been updated with new steps. The Unity topic Tutorial - Create Your First VR App on Meta Quest Headset has updated steps for how to download the Meta XR All-in-One SDK from the Unity Asset Store. The Unity topic Mixed Reality Utility Kit Getting Started has been updated with improved screenshots and clarified steps. The previously removed Unreal topic Meta Mixed Reality Template has been re-added. The Unity topic Getting Started with Meta XR Simulator has been updated with guidance for installing the Meta XR Simulator on macOS. The Unity topic Building Blocks has been updated to identify newly deprecated building blocks (Grabbable Item, Room Model, and Throwable Item). The VRC topic VRC.Quest.Privacy.2 has been updated. An App’s privacy policy must have a clear explanation of what data the app is processing, collecting, and/or storing about the user. A new topic on creating App Ads in the European Union has been created, and the existing App Ads topic has been updated with additional information. Minor updates: References throughout the documentation to Oculus Link have been updated to Meta Quest Link. The Depth API intro topic has minor updates for clarity: Unity | Native | Unreal A number of Unity topics, including Movement SDK for Unity - Overview and Setup and Surfaces have had minor updates for clarity and formatting. The Unreal topic Oculus Rift: Quick Start has minor updates for clarity. Removed topics: There were no removed topics this week. Last week's post: Developer documentation updates for the week of June 10th, 2024910Views0likes0CommentsDeveloper documentation updates for the week of June 10th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of June 10th, 2024. Updates: The June 2024 edition of Fixing Your Flow, a monthly content series dedicated to improving your developer experience by fixing what’s broken and adding quality of life improvements, is now live. The Platform SDK topic Entitlement Check for Meta Quest Store Apps has updated steps here: Unity | Native | Unreal The graphics subsystem topic App Spacewarp has been updated with new guidance on debugging. The Oculus Spatializer Plugin is retired and has been replaced by the Meta XR Audio SDK. The Oculus Spatializer Plugin won't receive any further support beyond v47. All Oculus Spatializer topics now have a banner announcing this information. You can learn more about the Meta XR Audio SDK here: Unity | Unreal The tool reference topic Oculus Platform Utility Reference has been updated with a download link and access permission instructions for the experimental Linux version. The Meta XR Simulator topic on Passthrough Scenes has eight new rooms added to the synthetic environments. You can learn more here: Unity | Native | Unreal The Native topic Android Manifest Settings has been updated with the latest guidance and outdated content has been removed. The multiplayer testing topics Setup Multiplayer Testing in Unity and Setup Multiplayer Testing in Unreal have been updated. As of v66, when testing multiplayer, the inactive player’s head pose is not updated when the active device moves. The OS topic Compatibility Mode has been updated to include a note that you should not use the Android Java API android.os.build.MODEL for checking the device type. The OS topic CPU and GPU Levels has been updated with information about how access restrictions to CPU/GPU levels can be overridden by certain OS features that run in the background (for example, casting). The Unity topic Surface Projected Passthrough Tutorial has been updated with corrected values for the projected passthrough plane scale. The Unity topic Depth API for Unity has been updated with corrected Unity version and requirements information. The Unreal topic Server to Server Basics has an update on how to use the User Get Access Token Blueprint function. The Unreal topics Meta Fork Game Engine Performance Enhancement and Oculus Source Distribution for Unreal Engine have been updated. Emulated Uniform Buffers have been temporarily removed from v66 and are currently only supported in v65. Minor updates: The old legacy audio SDK topics now link to the Meta XR Audio SDK. The Getting Started with Meta XR Simulator topic has minor updates for clarity: Unity | Native | Unreal The following Unity topics have minor updates for clarity: Compositing and Masking Passthrough AR Passthrough Basic Tutorial Passthrough Samples Passthrough Lighting Sample Passthrough Styles Sample Passthrough Overlay Sample Troubleshooting (Passthrough) The following browser topics have minor updates for clarity: Web Task Dialogs New Tab Page Guidelines and Submission Browser Specs Getting started with PWAs Use MQDH with Browser Browser Video Support Introduction to Browser Browser Developer Release Notes Use Web Launch to Send Links to headsets from the Web Removed topics: The Meta Mixed Reality Template topic for Unreal has been removed. Last week's post: Developer documentation updates for the week of June 3rd, 2024907Views1like0CommentsDeveloper documentation updates for the week of July 1st, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 1st, 2024. Updates: The Meta Quest Store has been renamed as the Meta Horizon Store. We’re updating the documentation to reflect this over the coming weeks. Starting August 5th, 2024, all App Lab apps will be moved to the Store. From that date forward, apps can only be submitted to the Store. If you have an App Lab app, you can choose to delist the app instead of having it moved for you to the Store. For more details on these updates, see today’s blog post. The topic Meta Quest Virtual Reality Check (VRC) Guidelines has been updated with the required VRCs that all apps must pass to get onto the Store starting on August 5th, 2024. Early Access is now available for App Lab apps that are moving to the store. From August 5th, 2024 onward, all new app submissions to the Store have the option of applying the Early Access label. In this first iteration, Early Access is just a label that applies to apps when searching the Store, in app PDPs, and in customer reviews. The Native topic Getting Started with Meta XR Simulator has updated guidance for setting up the Meta XR Simulator on macOS. The Unity topic Set Up Development Environment and Headset has been updated with the latest guidance. The Unreal topic Get Age Category API has been updated with a corrected code example. The Native PC topic Native Development - Get Started with the Platform SDK has been updated with new platform library filenames for v67 and onward. The Unity topic Stereo180Video Sample Scene has been updated with more samples. The Platform Solutions topic Server APIs for Subscriptions has been updated with new types of subscription trials (Unity | Native | Unreal) The topic Meta Quest Store Asset Design Guidelines has been updated with new downloadable templates for Store asset safe areas. Minor updates: The following Unreal topics have minor updates for clarity: Meta Fork Game Engine Performance Enhancement Oculus Source Distribution for Unreal Engine The Monitor Performance with OVR Metrics Tool topic has minor updates for clarity (Unity | Native | Unreal) The Movement SDK topic Overview and Setup has been updated with improved screenshots (Unity | Unreal) A number of the Meta XR Simulator topics have minor updates for clarity: (Unity | Native | Unreal) Removed topics: The outdated Unity topic Known Issues With Vulkan API has been removed. Last week’s post: https://communityforums.atmeta.com/t5/General-Development/Developer-documentation-updates-for-the-week-of-June-24th-2024/td-p/1211423899Views1like0CommentsDeveloper documentation updates for the week of June 3rd, 2024
Hello Meta Quest Developers! This is a quick post, hopefully the first in a weekly series, to share the latest documentation updates that have gone live on developer.oculus.com. Here are the docs that have been updated this week, the week of June 3rd, 2024. Updated topics: https://developer.oculus.com/resources/publish-create-app: Updated with new guidance on modifying apps, grouping apps, and deleting apps in the Developer Dashboard. https://developer.oculus.com/documentation/unity/unity-haptics-sdk: Updated instructions for downloading the Meta XR Haptics SDK from the Unity Asset Store. https://developer.oculus.com/documentation/unity/unity-conf-settings: Updated instructions on defining graphics quality settings. https://developer.oculus.com/documentation/unity/unity-isdk-throw-object: This tutorial has been moved under Tutorials (Legacy) as all grabbable objects are now throwable by default in v65+ of the Interaction SDK. https://developer.oculus.com/documentation/unity/haptics-studio, https://developer.oculus.com/documentation/unreal/haptics-studio, https://developer.oculus.com/documentation/native/haptics-studio: Updated instructions for the Haptics SDK tutorial. https://developer.oculus.com/documentation/web/browser-release-notes: Updated with release notes for Meta Quest Browser 33.3. https://developer.oculus.com/documentation/unity/VK-unity-IntegratePrefab: Updated with new guidance and screenshots. https://developer.oculus.com/documentation/unity/bb-overview: Updated with new guidance for Building Blocks for the Unity Integration SDK. https://developer.oculus.com/documentation/unity/unity-mr-utility-kit-features: Updated with new guidance for the Space Setup system flow that generates a Scene Model. Minor updates: https://developer.oculus.com/documentation/unity/xrsim-data-forwarding, https://developer.oculus.com/documentation/unreal/xrsim-data-forwarding, https://developer.oculus.com/documentation/native/xrsim-data-forwarding: Minor updates for clarity on how to use Quest controllers with the Meta XR simulator, a lightweight XR runtime (for PC, Mac, and Unity) built for developers that enables the simulation of Meta Quest headsets and features on the API level. https://developer.oculus.com/documentation/unity/unity-passthrough-gs: Minor updates for clarity. https://developer.oculus.com/documentation/unity/VK-unity-sample: Minor updates for clarity. https://developer.oculus.com/documentation/unity/controller-animations: Minor updates for clarity. https://developer.oculus.com/resources/publish-release-channels-add-custom: Minor updates for clarity. https://developer.oculus.com/documentation/unreal/unreal-iteration-time-best-practices: Minor updates for clarity. https://developer.oculus.com/documentation/unity/unity-isdk-hand-grab-interaction: Minor updates for clarity. Removed topics: The outdated Unity topic Upgrading Interaction SDK has been removed, as the Meta XR Interaction SDK for Unity is available on the Unity Asset Store as either a set of three standalone packages or as part of an All-in-One SDK.845Views2likes0Comments