Developer documentation updates for the week of July 15th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 15th, 2024. Updates: Introducing Acoustic Ray Tracing. Acoustic Ray Tracing is a new tool included in the Meta XR Audio SDK that simulate how sound propagates from its source to the listener based on actual game geometry. (Unity, Unreal) A new Unity topic Getting Started with Interaction SDK and Unity XR has been added. “Meta XR Interaction SDK Essentials for Unity can also integrate with Unity’s OpenXR and XR Hands packages enabling potential for cross platform development.” The Unity topic Mixed Reality Utility Kit Features has been updated with new guidance and screenshots. Additionally, the MRUKStart component has been deprecated and replaced with a SpawnOnStart property instead. The Unity topic Mixed Reality Utility Kit Samples has been updated with new samples. The Unreal topic Mixed Reality Utility Kit Getting Started has been updated with new guidance for v66 and v67. The Unreal topic Passthrough Relighting has been updated with new guidance and troubleshooting. The topic Depth API for Unity has updated requirements, new info on permissions, a new section on Using the API with code samples, guidance on shader graphs, and info on adding occluded objects to the scene. The topic Body Tracking for Movement SDK for Unity has updates for prerequisites, clarified steps for configuring the project, and other improvements. Minor updates: The Platform Solutions topic Multiplayer Overview has minor updates for clarity (Unity, Native, Unreal) The following Unity topics have minor updates for clarity: Get Started with OVRSceneManager using Building Blocks (deprecated) Unity Plane and Volume Scene Sample (deprecated) Use OVRSceneManager (deprecated) The Use Capsense topics have minor updates for clarity (Unity, Native, Unreal) The Use Simultaneous Hands and Controllers (Multimodal) topics have minor updates for clarity (Unity, Native) The Platform Solutions topic Achievements has minor updates for clarity (Unity, Native, Unreal) The Meta XR Simulator Introduction topic has minor updates for clarity (Unity, Native, Unreal) The Developer Tools topic Use Meta Quest Scriptable Testing Services to Enable E2E Testing has minor updates for clarity (Unity, Native, Unreal) The Platform Solutions topic Subscriptions has minor updates for clarity. The Platform Solutions topic In-App Purchase Server to Server APIs has minor updates for clarity (Unity, Native, Unreal) The Platform Solutions topic App Deep Linking has minor updates for clarity and improved images (Unity, Native, Unreal) The Passthrough topic Passthrough API Overview has minor updates for clarity (Unity, Unreal) A number of topics have been updated to remove outdated branding references. Removed topics: The following Unity topics have been removed because they are now included in the MR Utility Kit samples: Unity Bouncing Ball Scene Tutorial Unity Bouncing Ball Scene Sample Unity Virtual Furniture Sample Last week’s post: Developer documentation updates for the week of July 8th, 20241.5KViews2likes3CommentsDeveloper documentation updates for the week of September 2nd, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 26th, 2024. There was no update last week because I was on vacation. Major Updates: A new Analytics topic Metrics Benchmarks is now live. Benchmarks allow members in your organization with access to analytics to compare your app’s metrics with those of other apps on the Meta Horizon Store to identify areas for improvement. The Unity topic Body Tracking for Movement SDK for Unity has been updated with new prerequisites. Meta XR Core SDK for Unity v67 or newer is now required. The following new Unreal topics have been added: Getting Started with Controller Input and Tracking - A getting started topic for controller input and tracking, the most basic input format for any XR application. Controller Input and Tracking - An overview topic on controller input and tracking. Creating a Distance Grab Interaction - A guide to create a basic interaction that enables the player to grab objects in the world and manipulate them. Controller Input and Tracking Best Practices -This topic describes several best practices you can use to efficiently implement engaging experiences using controller input and tracking. Controller Input and Tracking Troubleshooting - This topic describes some common issues and solutions when implementing controller input and tracking in your project. Persistent Passthrough - A topic on persistent passthrough, a passthrough layer that remains active throughout the app’s duration, including between level loads. The Unreal topic Get Started with Passthrough has been updated with guidance on waiting until passthrough is ready for rendering, user-defined surfaces, and automatic environment depth reconstruction. The Platform Solutions topic Webhooks has been moved out from under Multiplayer Features and new content specific to subscriptions has been added (Unity, Native, Unreal). The Platform Solutions topic Achievements has been updated with troubleshooting guidance (Unity, Native, Unreal). The Platform Solutions topic Entitlement Check for Meta Horizon Store Apps has been updated with new troubleshooting content (Unity, Native, Unreal). The account management topic Developer Organization Verification has been updated with new guidance to match the updated UI in the Developer Dashboard. Hundreds of engine related topics (Unity, Native, Unreal) have pathing and discoverability improvements to help you find the right content for your chosen engine type. More rebranding changes across the docs related to the Meta Horizon Store (formerly Meta Quest Store) and PC-VR (Formerly referred to in our docs as Rift). Removed topics: The topic User Notifications Text Guidelines has been removed. Updated content on this subject can be found on User Notifications (Unity, Native, Unreal). Last doc update post: Developer documentation updates for the week of August 26th, 2024519Views0likes0CommentsDeveloper documentation updates for the week of August 26th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 26th, 2024. There was no update last week because I was on vacation. Major Updates: The August 2024 edition of Fixing Your Flow is live with 5 new important fixes and updates to improve your Meta Quest developer experience. A new Analytics topic, Analytics Alerts, has been added. This page provides an overview of the alerting feature on the analytics Overview dashboard within the Developer Dashboard. It enables organization members with analytics access to set up alerts for exceeded metric thresholds, facilitating timely actions through data-driven notifications. A new Design topic, VR App Localization Planning and Execution Guide, has been added. A new Haptics Overview topic has been added. The Meta Haptics Studio and Haptics SDK (Unity | Unreal) are tools enabling you to quickly design, test, and integrate best-in-class haptic experiences into your apps. The following new Unity topics have been added: Overview - Overview of the hand tracking feature which allows users to use hands as input devices. Hands Setup - Learn how to set up hand tracking in a Unity project. Interactions Setup - Learn how to set up interactions with hand tracking. Troubleshooting and Limitations - Known limitations of hand tracking and troubleshooting steps for common issues. Depth API sample and support packages - An overview for the Depth API sample on GitHub, along with support packages. Hands Removal - (Not as scary as it sounds) Depth API supports removing hands from the depth map. Depth API reference - The Depth API reference. Depth API in Unity’s XR.Oculus - This page covers working with Depth API on a lower level. Depth API Troubleshooting and FAQ - Does what it says on the tin. Occlusions Advanced Usage - Covers more advanced topics related to implementing occlusions, namely custom occlusion shaders, shadergraph and dealing with z-fighting. Unity Mixed Reality Sample - A sample for how to use the MR features Passthrough, Boundary, and Scene. Controller Input and Tracking Best Practices - best practices you can use to implement controller input and tracking. Controller Input and Tracking Troubleshooting - Does what it says on the tin. The Unity topic Multiplayer Building Blocks Setup Guide has been updated with content for shared spatial anchors. The Unity specific Meta XR Simulator topic Data Forwarding has been updated and renamed as Simulate User Input from Meta Quest Controllers. The Unity specific topic Import Oculus Integration SDK Package (Legacy) has been updated with new migration content. The Oculus Integration SDK releases have been deprecated since version 57. We recommend that you migrate your projects to Meta XR SDKs as soon as possible. The following new Native topics have been added: Simulate a Mixed Reality Environment - A topic on how to run a mixed reality application in Meta XR Simulator. Meta XR Simulator JSON Format Rooms - A topic on built-in rooms or rooms created using the Synthetic Environment Builder are ideal for development and testing, offering data for Passthrough, Scene, and Depth. Meta XR Simulator Test Rooms - A topic on the three simulated rooms for testing purposes, and includes convenient tools for creating custom test environments. The following new Unreal topics have been added: PC-VR - Quick Start - We used to say ‘Rift’ when we really meant PC-VR. So you’ll find more related branding updates in the docs over the next few months. This is a quick start guide for using Unreal with PC-VR apps. PC-VR - Testing and Performance Analysis - Describes basic testing and performance analysis for PC-VR. Meta XR Simulator Interaction - Covers the three different methods to simulate this interaction: keyboard and mouse input, an Xbox controller, and Meta Quest controllers. Simulate a Mixed Reality Environment - To run a mixed reality application in Meta XR Simulator, you need to launch the Synthetic Environment Server (SES), a feature of Meta XR Simulator that enables mixed reality simulations. Meta XR Simulator JSON Format Rooms - A topic on built-in rooms or rooms created using the Synthetic Environment Builder are ideal for development and testing, offering data for Passthrough, Scene, and Depth. Meta XR Simulator Test Rooms - A topic on the three simulated rooms for testing purposes, and includes convenient tools for creating custom test environments. The Unity specific Mixed Reality Utility Kit Samples topic has been updated with clarifying content and screenshots. The structure of the Unreal table of contents has been reorganized for improved content discoverability. The Unreal topics Layer Filters: SuperSampling and Sharpening with Meta Quest Super Resolution (MQSR) and Choosing Meta XR Plugin Version by Feature Compatibility have been updated. Currently, SuperSample Filtering and Sharpen Filtering are not supported in v67 and below of UE5 Marketplace Meta XR Plugin or any UE4 versions. The Unreal topic Meta Fork Game Engine Performance Enhancement has been updated, as Emulated Uniform Buffers are once again supported from v67 and on. A new Monetization topic, Get Financial Reports, has been added. This topic outlines the available metrics, report types, and financial information about your organization and its apps that you can access from the Developer Dashboard. The Platform Solutions topic Leaderboards has updated sample code (Unity, Native, Unreal). The Platform Solutions topic Achievements has updated sample code (Unity, Native, Unreal). The Health and Safety topic Depth Health and Safety Guidelines have been updated with fun images. Don’t kick your dog! Removed topics: The Unity topic Set Up Hand Tracking has been removed and replaced with updated content. The Unity topic Use Meta XR Simulator to Speed Up Unity OpenXR Development Iteration (Deprecated) has been removed and replaced with updated content. Last doc update post: Developer documentation updates for the week of August 12th, 2024913Views0likes0CommentsDeveloper documentation updates for the week of August 12th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 12th, 2024. Updates: The Platform Abuse Policy has been updated. Please review it so you understand our new rules to prevent platform abuse. The Multiplayer topic Destinations Overview has been rewritten for clarity and updated with new guidance (Unity, Native, Unreal). The topic Getting Started with Webhooks has been updated with a new table for the order_status event. This event is sent to your server when a user has completed a purchase for any add-on content, or if any existing add-on purchase has been updated (Unity, Native, Unreal). The Add-ons topic Add-ons Integration has been updated with a new best practice: Don’t hardcode your app’s price into your app. Instead we recommend that you use the localized price returned by the API endpoint (Unity, Native, Unreal). The Meta XR Simulator getting started topic Simulate a VR Environment with Meta XR Simulator has been rewritten for clarity and updated with new guidance (Unity, Native, Unreal). The left-side navigation for our Unity topics has been reorganized to improve content discoverability. The Unity specific topic Explore Meta Quest Features with Building Blocks has been rewritten for clarity and updated with new guidance. The Unity specific topic Platform SDK Entitlements End-to-End has updated steps for adding the AppID in Unity. The Unity specific topic Build Configuration Overview has been updated with new guidance. The Unity specific topic Spatial Anchors Overview has been rewritten for clarity and updated with new guidance. The Unity specific getting started topic Spatial Anchors has been rewritten for clarity and updated with new guidance. The Unity specific topic Spatial Data Permission has updates related to key components, process flow, and troubleshooting. The Unity specific Voice SDK topic Integrating Voice SDK has been updated with new setup instructions. The Unity specific topic Platform SDK Entitlements End-to-End has updated guidance on how to build and upload the APK file. The Unity specific scene topic Access Scene data with OVRAnchor has updated guidance on how components work. The following Unity specific Movement SDK topics have been updated. The Meta XR Interaction SDK is required in addition to the Meta XR Core SDK for Unity v63 or newer. Movement SDK for Unity - Overview and Setup Body Tracking for Movement SDK for Unity The following new Unity example topics have been added: BodyPoseDetectionExamples Scene - This scene demonstrates pose recognition of the body skeleton. ConcurrentHandsControllersExamples Scene - This scene demonstrates how you can use controllers and hands simultaneously while also retaining the ability to poke with a hand even if it’s holding a controller. DistanceGrabExample Scene - This scene showcases multiple ways for signaling, attracting, and grabbing distance objects. GestureExamples Scene - This scene showcases the use of the Sequence component combined with active state logic to create a simple swipe gesture. HandGrabExample Scene - This scene showcases use of the HandGrabInteractor and HandGrabInteractable, the components used to implement grab interactions. HandGrabUseExamples Scene - This scene demonstrates how a Use interaction can be performed on top of a HandGrab interaction. LocomotionExamples Scene - This scene demonstrates how to move around the space by teleporting and turning on the spot. PokeExamples Scene - This scene showcases the PokeInteractor on various surfaces with touch limiting. PoseExamples Scene - This scene showcases six different hand poses, with visual signaling of pose recognition. RayExamples Scene - This scene showcases the RayInteractor interacting with a curved Unity canvas using the CanvasCylinder component. SnapExamples Scene - This scene demonstrates how objects can snap to predefined locations, such as your hands or slots on a board. TouchGrabExamples Scene - This scene showcases a procedural pose grab interaction. A new Unity specific topic, Teleport Interaction, has been added. A new getting started topic for Unity, Create a VR Scene in Unity, has been added. A new Unity specific camera topic, Configure Meta XR Camera Settings, has been added. A new Unity specific spatial anchors topic, Spatial Anchors Best Practices, has been added. A new Unity specific Meta XR Simulator topic, Simulate a Mixed Reality Environment, has been added. A new Unity specific scene topic, Troubleshooting Scene has been added. A New Unity specific topic on Input Actions has been added. A new Native specific topic, MediaProjection API on Meta Quest, has been added. This API is designed to enable remote casting, live streaming, and screen sharing experiences. The Unreal specific topic Passthrough API Overview has been updated with new health and safety recommendations. The Unreal specific getting started topic Spatial Anchors has been rewritten for clarity and updated with new guidance. A New Unreal specific Spatial Anchors topic, Spatial Anchors Best Practices, has been added. A number of topics have updated branding for Meta Quest Link and the Meta Horizon Store. Removed topics: The outdated Unity topic Set Up Development Environment has been removed and replaced with Set Up Unity for XR Development. Last week’s post: Developer documentation updates for the week of August 5th, 20241.1KViews1like0CommentsDeveloper documentation updates for the week of August 5th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 5th, 2024. Updates: The monetization topic Subscriptions was updated with new guidance and screenshots for the updated Meta Horizon Store. The monetization topic Pricing was updated with new guidance and links to related resources, including how to adjust the price of your app in different countries, how to run pricing A/B tests, and information on platform safeguards. The topic Submitting Your App has been updated with new guidance for the updated Meta Horizon Store. The Haptics topic Haptics Studio has been updated with guidance on how to export for iOS (Unity, Native, Unreal). The following Unity specific Meta XR Simulator topics have been restructured for clarity: Zero-code Automation Testing In Action Hybrid Automation Testing The Unity specific Meta XR Simulator topic Mixed Reality Utility Kit Features has new screenshots. The following Unity topics have been updated with improved and simplified guidance: Before You Begin Set Up Your Device Set Up Unity for XR Development Prepare Your App for Publishing The Project Setup Tool The Oculus XR Plugin The Unity specific Movement topic Eye Tracking has updated links and an improved section on known and common issues. The topic Depth API for Unity has been updated with clarifications about occlusion shaders in the package. The Platform Solutions topic Add-ons Purchase Integration has a new section on requirements, updated instructions for retrieving a list of available items and prices by SKU, as well as new information on how to get a list of assets associated with an app and initiating downloads (Unity, Native, Unreal). The Performance VRC topic VRC.Quest.Performance.1 has been updated with improved guidance on required rendering rates (fps). Currently, the Developer Dashboard supports tools for two kinds of A/B tests: Price A/B tests and A/B tests for PDP assets. The latter are now called Creative A/B tests. In addition, Confidence levels were added. The following topics were updated to reflect this change: Create a Creative A/B Test Creative A/B Testing Best Practices Creative A/B Testing FAQ Confidence levels were also added to Try Before You Buy. The Platform Solutions topic Multiplayer Overview has been updated with new content for travel features and frequently asked questions (Unity, Native, Unreal). The Platform Solutions topic Multiplayer Enablement has been updated with improved and simplified guidance (Unity, Native, Unreal) Removed topics: The following Unity topics were removed because their contents were merged and updated into new topics: Use Project Setup Tool Configure Unity Settings Enable Device for Development and Testing Last week’s post: Developer documentation updates for the week of July 29th, 2024773Views0likes0CommentsDeveloper documentation updates for the week of July 29th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 29th, 2024. Updates: Most references to App Lab have been removed, except for links to existing terms and policy content. Apps can no longer be submitted to App Lab, and all new approved apps will go directly to the Meta Horizon Store. Almost all of our VRC topics have been updated to reflect new requirements and recommendations. We have newly redesigned navigation for the Developer Dashboard, and all topics with steps on how to perform tasks within the dashboard have been updated. The Meta XR Simulator topic Capture a Meta XR Simulator Session has updates for the new session capture UI. (Unity, Native, Unreal) The Unity topic Spatial Anchors Basic Tutorial has been improved and updated. The Manage Your Financial Account topic has been updated with new instructions, guidance, and an example image of our updated Monthly Remittance Report (.pdf). The monetization topic Custom Promo Codes has been updated. You can now use custom promo codes with subscriptions. You can also set custom promo codes to continue indefinitely, set active promo codes as inactive at any time, and reactivate promo codes that were set to inactive. There are also new statistics for custom promo codes. The topic Customer Reviews has been updated with new guidance about requesting moderation for a user review. A new topic on how to Switch Release Channels In-Headset has been added. The monetization topic Adjust Local Pricing has been updated with new options available in the Developer Dashboard. You can now use a suggested conversion price, manually set a price, or choose the default local price in 6 global regions beyond the US. The following Monetization topics on Add-ons have been added or updated: Add-ons (DLC and IAP) - Updated with content on in-app purchase (IAP) item types. Setting Up Add-ons - A new topic all about how to set up (define, create, upload files, integrate into your app, etc) your add-ons. Integrating Add-ons - A new topic with links to how to integrate add-ons with your preferred development platform.. Working With Add-ons - This topic includes best practices and other considerations for using Add-ons with your app. Add-ons Integration - This topic discusses how to integrate add-ons into your app (Unity, Native, Unreal). Add-ons Server APIs - This topic discusses how to implement In-app purchases (IAP)-related flows into your app (Unity, Native, Unreal). Testing Add-ons - This topic has guidance and steps on how to test your add-on integration with test users and test credit cards (Unity, Native, Unreal). The Unity specific Movement SDK topic Movement SDK Samples has been updated with new content for scene detail locations. A new topic, Best Practices for Acoustic Ray Tracing has been added (Unity, Unreal) The topic Pre-Launch Listings and Sales has been updated with new guidance, best practices, and suggestions. Removed topics: The topic on App Lab policies has been removed. Last week’s post: Developer documentation updates for the week of July 22nd, 2024932Views0likes0CommentsDeveloper documentation updates for the week of July 22nd, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 22nd, 2024. This week we’re doing an experiment to not include minor updates. Minor updates include fixes for typos, broken links, and correcting outdated branding. If you’d like those to be included again in future posts, let us know. Updates: Introducing the Multiplayer Testing Tool which “can be used to test things like your apps group presence settings implementation and the invite to app system” (Unity, Unreal) The web topic Browser Developer Release Notes added updates for v34.2, which adds experimental support for unbounded spaces. The Travel Features topic Quick Invites has been updated with new instructions for getting a list of users that can be invited (Unity, Native, Unreal) The Unreal topic In-App Purchase Integration has been updated with new Blueprints. The Unreal topic Blocking has been updated with new Blueprints. The Unity topic Unity Custom Scene Manager Sample has been updated with new prerequisites. The topic Use OVRSceneManager (deprecated) has been updated with information about using the OVRSceneManager Prefab to only load the rooms the user is currently in. The Unity specific Platform SDK topic Sample Apps has updated information and links for Unity sample apps. The Meta XR Audio SDK topics Meta XR Audio SDK Plugin for Unity - Samples and Meta XR Audio SDK Plugin for Unreal - Samples have been added with links to the github repos with samples. The Unreal topic Meta XR Audio Plugin for Unreal Tutorial, a tutorial for setting up a simple Unreal project to use and understand the features of the Meta XR Audio Plugin, has been added. The following Meta XR Audio SDK Plugin troubleshooting topics have been added: Meta XR Audio SDK Plugin for Unity - Troubleshooting Meta XR Audio SDK Plugin for Unreal - Troubleshooting Meta XR Audio SDK Plugin for FMOD and Unity - Troubleshooting Meta XR Audio SDK Plugin for FMOD and Unreal - Troubleshooting Meta XR Audio SDK Plugin for Wwise and Unity - Troubleshooting Meta XR Audio SDK Plugin for Wwise and Unreal - Troubleshooting Removed topics: The topic Oculus Source Distribution for Unreal Engine has been removed and replaced with Choosing Meta XR Plugin Version by Feature Compatibility. Last week’s post: Developer documentation updates for the week of July 15th, 2024598Views2likes0CommentsDeveloper documentation updates for the week of July 8th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 1st, 2024. Updates: On August 5th, all App Lab apps will move to the Meta Horizon Store. App submissions to App Lab will end on July 31st. The banner for doc pages on the topic of submitting and publishing an app have been updated to reflect this. Churn Deflection (Beta) has been introduced for subscriptions. Developers can use this to show users a winback offer in the cancellation flow to retain users that try to cancel their subscription. The Quest 2 is getting multimodal support and the Use Simultaneous Hands and Controllers (Multimodal) topic has been updated: (Unity, Native) A new VRC topic VRC.Quest.Functional.14 has been added. Apps that can launch directly in passthrough should show passthrough loading screens and launch in passthrough when the user is coming from MR Home. The Unity topic Import Meta XR SDKs in Unity Package Manager has been updated with new steps. The browser topic Debug Browser Content has improved guidance for remote debugging. The Unreal Platform Solutions topic Get Age Category API has been updated with instructions for using this API with Unreal Engine 4. Minor updates: The VRC topic VRC.Quest.Streaming.1 has minor updates for clarity. The Submitting your App topic has minor updates for clarity. The Use Meta Quest Link for App Development topic has minor updates for clarity (Unity, Unreal) The Graphics Subsystems topic The Compositor has minor updates for clarity. The following Unity topics have minor updates for clarity: Splash Screen Map Controllers Boundaryless Removed topics: The experimental topics Multimodal and Capsense have been removed as they are no longer experimental. You can find the new topics here: Multimodal (Unity, Native) Capsense (Unity, Native, Unreal) Last week’s post: Developer documentation updates for the week of July 1st, 2024676Views0likes0CommentsDeveloper documentation updates for the week of July 1st, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 1st, 2024. Updates: The Meta Quest Store has been renamed as the Meta Horizon Store. We’re updating the documentation to reflect this over the coming weeks. Starting August 5th, 2024, all App Lab apps will be moved to the Store. From that date forward, apps can only be submitted to the Store. If you have an App Lab app, you can choose to delist the app instead of having it moved for you to the Store. For more details on these updates, see today’s blog post. The topic Meta Quest Virtual Reality Check (VRC) Guidelines has been updated with the required VRCs that all apps must pass to get onto the Store starting on August 5th, 2024. Early Access is now available for App Lab apps that are moving to the store. From August 5th, 2024 onward, all new app submissions to the Store have the option of applying the Early Access label. In this first iteration, Early Access is just a label that applies to apps when searching the Store, in app PDPs, and in customer reviews. The Native topic Getting Started with Meta XR Simulator has updated guidance for setting up the Meta XR Simulator on macOS. The Unity topic Set Up Development Environment and Headset has been updated with the latest guidance. The Unreal topic Get Age Category API has been updated with a corrected code example. The Native PC topic Native Development - Get Started with the Platform SDK has been updated with new platform library filenames for v67 and onward. The Unity topic Stereo180Video Sample Scene has been updated with more samples. The Platform Solutions topic Server APIs for Subscriptions has been updated with new types of subscription trials (Unity | Native | Unreal) The topic Meta Quest Store Asset Design Guidelines has been updated with new downloadable templates for Store asset safe areas. Minor updates: The following Unreal topics have minor updates for clarity: Meta Fork Game Engine Performance Enhancement Oculus Source Distribution for Unreal Engine The Monitor Performance with OVR Metrics Tool topic has minor updates for clarity (Unity | Native | Unreal) The Movement SDK topic Overview and Setup has been updated with improved screenshots (Unity | Unreal) A number of the Meta XR Simulator topics have minor updates for clarity: (Unity | Native | Unreal) Removed topics: The outdated Unity topic Known Issues With Vulkan API has been removed. Last week’s post: https://communityforums.atmeta.com/t5/General-Development/Developer-documentation-updates-for-the-week-of-June-24th-2024/td-p/1211423871Views1like0CommentsDeveloper documentation updates for the week of June 24th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of June 24th, 2024. Updates: The topic Monitor Performance with OVR Metrics Tool has been updated with links to the latest version of the OVR Metrics Tool on App Lab (Unity | Native | Unreal). New content has been added on the Boundaryless functionality for MR apps: The topic Boundaryless has been added (Unity | Unreal) The topic Boundaryless Safety Best Practices has been added. The Unity topic Get Started with OVRSceneManager using Building Blocks (deprecated) has been updated with in-headset guidance for space setup. The Unity topic Spatial Data Permission has updated guidance on related MR Utility Kit settings as well as corrected instructions for turning on spatial data over Meta Quest Link. The Unity topic Passthrough Loading Screen has updated steps for configuring passthrough loading screens. The experimental Unity topic Use Meta XR Simulator to Speed Up Unity OpenXR Development Iteration (Deprecated) has been archived and replaced with Getting Started with Meta XR Simulator. The following Unity topics on Shared Spatial Anchors have been updated with improved steps: Shared Spatial Anchors Sample Spatial Anchors Basic Tutorial Use Shared Spatial Anchors The web topic Browser Developer Release Notes has been updated with release notes for version 34 of the browser. Minor updates: The June edition of Fixing Your Flow has been updated with links for finding the latest updates through Facebook and X. The Native Android topic Spatial Anchors Overview has a new URL. A number of Unity topics have been updated to reflect that the Unity toolbar name has changed from Oculus to Meta. The Unity topic Basic Passthrough Tutorial with Building Blocks has minor updates for clarity. The Unity topic Use Wide Motion Mode has minor updates for clarity. The Unity topic Set Up Development Environment and Headset has updated guidance on turning on device developer mode. A number of Unity topics have been updated with improved linking for OVRPassthroughLayer, OVRCameraRig, and OVRManager. The topic Oculus Platform Utility Reference has minor updates for clarity. The topic Get Started with OVRSceneManager (deprecated) has minor updates for clarity. The topic Oculus Source Distribution for Unreal Engine has minor updates for clarity. Removed topics: There were no removed topics this week. Last week's post: Developer documentation updates for the week of June 17th, 2024745Views0likes0Comments