How do I find the and tracking cursor
I'm using the interactivity SDK and the Ray Interactor block shows the circle cursor from hand tracking. I think surfaceHit and collisionInfo would get me the vector 3 I'm looking for but I'm not sure how to use it or if its even what I need. Anything helps255Views0likes0CommentsUnity Documentation?
Hey everyone! Hopefully this is an easy question. The Users, Friends, and Relationships page has some code snippets and tells you to go to this Platform Reference Content page for more information. However, that page sends you to the Native v63 Reference Guide, and everything is C code, not C#. (Header files, different names for functions, etc) Does anyone have a link to the Unity documentation? I do not mean this page or any of the associated links - I've already scoured everything on that page. In particular, how did this guy get so much detailed information about the User data type, including all of the sub-properties? So far I've been trying to make do by jumping between forum posts and snooping on other people's code, but I really want to have all this information available to me for my Unity C# project. Please help, I feel like I've lost my mind!614Views0likes0CommentsOld Documentation and Problems with Meta Building Blocks
So I am a learning game designer and wanted to learn a bit about VR development, I was following the Gorillazilla tutorial and the features like grabbable items and throwable items are deprecated while the, new blocks which are distance grab, grab interaction which are experimental aren't giving any controller interactions. When I went on the Meta Documentation, it was still the old documentation with the deprecated features which made it tougher to actually work with the building blocks. If anyone from the Meta Support Team is reading this please update the old documentation1.4KViews4likes1Comment