Thinking on upgrading
Currently I have the Meta Quest 2, my main use for the headset is to use with racing sim iRacing. My thoughts on upgrading is to opt for the Quest 3 not the 3s, the 3s seems to be close in spec to the Quest 2 with the exception of the processor speed which I don't think I would benefit from using it iRacing. Has anyone in similar situation done a upgrade and went to the 3s over the 3 ? let me know if my thinking makes sense. Thanks25Views0likes2CommentsImmersive Home options
On the immersive home location I very much enjoy the area but I believe that there could be more options to make it more interesting, and more personal. I would like to list some suggestions but I have no idea if they have already been done. The ability to switch the various environments between night and day. I have no use for the Instagram viewport but there are no other options for that app, couldn't you have a Facebook scroll, Weather or another News Headlines that puts up information up that you can select. The ability to customize more of the furniture or decorations in the area, allow a personal touch. (Personally I loved the Cyber City home screen and walking around it it, like my safe space) I personally like the Valley area, but it would be nice with birds that are closer, perhaps a collection of different animals you can select. What can we do to be more involved with the way the system is governed. It seems like every time I log in I am losing more features, on the MQ2 I lost the keyboard, I lost the Cyber City and then I lost the Workroom Horizons app. Is there a reason for this? Can you support using an older firmware? Thanks, Eric59Views1like2CommentsSerial number gone off headset
I own a quest 2 and recently, I decided to play on my pc. The issue is I need to log into my Meta account which I do not have access to. Its my friends email and I was never given the password or access to the email. I tried to find my serial number on the side but my headset is so old it does not exist! I need someone to tell me others ways to change the email so I can use my PC to play VR games.19Views0likes1CommentThe Meta Quest 3 Has Incredible Potential, But Meta Keeps Holding It Back
I’ve been in the Meta Quest ecosystem for years, starting with the Quest 2 that I bought in the U.S. for about $250 on Black Friday. Later, I upgraded to the Meta Quest 3 here in Europe. I purchased the 512GB model at full retail price from Coolblue, which was close to €700 with no discounts. Because of that investment, I expected a polished, next-generation VR experience. Instead, the device feels restricted in ways that make no sense for its price or its potential. To bring friends into VR with me, I gave my Quest 2 to a friend so we could play together. He didn’t enjoy it and passed it to his brother, and now I’m the one trying to convince his brother to use it. I then bought the same friend a Meta Quest 3S, hoping a newer model would change his mind, but he lost interest after a few months and gave it back to me. That says a lot about how empty the ecosystem feels. If Horizon Worlds had more depth, better tools, stronger communities, and easier ways for creators to flourish, people wouldn’t walk away so fast. The biggest problem with the Quest 3 is how creator-unfriendly it is. Streaming to YouTube requires workarounds, third-party apps, and unnecessary steps. Streaming to Facebook is the only direct option, yet very few people use Facebook for live content anymore. The strangest part is that Meta owns Instagram, yet there is still no way to stream directly to Instagram from inside the headset. There’s also no simple option for TikTok, even though VR content performs extremely well on TikTok. If Meta wants VR to grow, they need to empower creators, not limit them. Right now, creators have to fight the system just to show people what VR can do. Inside Horizon Worlds, the gaps become even clearer. VRChat already allows avatar streaming, virtual selfie cameras, expressive tools, and full creative freedom. Horizon Worlds should be leading the industry, not lagging behind it. Instead, it often feels limited, closed off, and inconsistent. Many sessions are filled with trolls, children, and chaotic interactions that make the platform frustrating for adults who bought the device to relax, socialize, or create. Meta needs stronger moderation tools, age controls, and better systems to keep Horizon enjoyable for adults. Productivity is another area that needs improvement. I work remotely, so I wanted to use the Quest for work tasks, but Meta Workrooms and Meta Remote Desktop feel restricted. I had to buy Virtual Desktop just to get the proper functionality. A third-party app should not outperform Meta’s official version on Meta’s own hardware. This shows how much the ecosystem is still unfinished. Even accessories fall short. I bought the Meta Pen (the Logitech stylus collaboration) expecting a deeper creative experience, but many apps don’t correctly display the pen and instead show the standard controller. This breaks immersion and makes it feel like the pen was added to the lineup without developers being prepared to support it. The overall user experience feels inconsistent. Avatar consistency is another issue. Some apps show the updated avatars while others use older versions. This breaks the feeling of a connected metaverse. If Meta wants a unified VR identity system, avatars need to be consistent across all apps, not left to chance. One of the biggest concerns I want to warn buyers about is the replacement process. My original Meta Quest 3 had a strap loop break, so I sent it in expecting a repair. Instead, Meta replaced the device. Normally that would sound positive, but the replacement was not equal in quality. My original Quest 3 had a very clear and sharp screen. Every replacement I received was noticeably blurrier, almost like a downgrade. It felt like Meta was sending refurbished units of lower value instead of matching the premium device I originally purchased. This should not happen to customers who pay full price for a flagship headset. Meta keeps focusing on building the “next headset,” but they are ignoring the problems with the one they already sold to millions of people. The Quest 3 has incredible hardware and could be the strongest VR device on the market, but Meta needs to unlock its potential. They need to improve streaming, open up creator tools, unify avatars, fix Horizon Worlds moderation, push out affordable Quest 2 inventory to grow the user base, improve Workrooms, make the Meta Pen properly supported, and ensure replacement devices match the original quality. I’ve invested time, money, and belief into this platform. I’ve bought multiple headsets for myself, friends, and their family members, and even then, the ecosystem is not strong enough to hold their interest. That’s not a hardware problem. It’s an ecosystem problem. Meta can fix this if they prioritize the users who already believe in their vision. The Quest 3 could be incredible, but Meta needs to stop limiting it and start listening.137Views3likes1CommentIs an Online Tarot Course Still Effective for Beginners Today?
With so many learning options available online, many people wonder whether an online tarot course can truly offer the same depth, clarity, and practical experience that traditional, in-person learning provides. This question is becoming even more relevant as more learners explore spiritual subjects from home. Tarot reading is not only about memorizing card meanings—it is about intuition, symbolism, and understanding subtle messages. In the middle of this journey, the idea of an online tarot course becomes important because it gives learners flexibility, self-paced study, and access to structured lessons without needing a physical classroom. Many students today choose online learning because it allows them to practice regularly, interact with mentors through digital sessions, and join global communities for feedback. Even beginners find that online classes help them explore tarot confidently, especially when courses include live demonstrations, practice spreads, downloadable materials, and real-time guidance. However, the effectiveness of an online tarot course depends on the quality of teaching, the structure of the lessons, and the student’s own willingness to practice consistently. So the real question is: Can an online tarot course genuinely help someone build strong intuitive and reading skills? For many modern learners, the answer continues to be yes—when the course is well-designed, interactive, and focused on practical learning.13Views0likes0CommentsIdea for a Unified VR Platform to Grow the Ecosystem
Hi! I wanted to share an idea that I truly believe could help VR grow for everyone: companies, developers, and players. Right now every VR company is building its own separate system. Each headset has its own store, its own controllers, its own rules, and its own standards. This makes VR more expensive, harder for studios to support, and confusing for people who want to get into it. But what if the biggest companies worked together on one shared VR standard? Something like a “PC of VR,” where all headsets follow the same base system. Meta, Sony, Microsoft, Apple, Valve and others could still make their own hardware, but they would all run on the same fundamental VR platform. This would make headsets cheaper to produce, easier for developers to support, and way more attractive for big AAA games. We could finally see full versions of GTA in VR, Skyrim built for VR from the ground up, Call of Duty in VR, and long story-driven games that are worth buying a headset for. Players also wouldn't need to worry about choosing the “wrong” VR device. If the VR industry grows together instead of separately, VR can reach the mainstream future that many of us imagine. The Ready Player One type of future can only happen if there is one unified foundation instead of seven incompatible ones. I hope this idea reaches the right people, because I believe a shared VR platform would benefit the entire industry and bring VR to millions more people.13Views0likes0CommentsMust Have Feature
Horizon Central/Worlds need a feature for adults who either can't stand kids or don't want to hear them constantly screaming, talking, arguing/crying towards their siblings. Suggest an auto mute feature for certain age groups or for accounts made for kids Suggest an adult only lobby for horizon central/worlds make it so there are 2 setting for users so they can choose whether to join a 10+ or 18+ lobby of course 18+ would be for adults only while the other could still be for everyone and their kids. Any adult would only love this feature; this could not ever be a bad thing unless it just doesn't get made right then it's an issue but otherwise all adults would love this. With how much a quest costs the fact that this is not already a feature is crazy. Because kids are not buying quests adults are, whether for themselves or for their kids, either way adults are the ones buying the product.49Views0likes3CommentsCan’t Install APK Files on Quest After v81 – PTC Program Broken?
Hey everyone, Since updating to v81 in the PTC program, it looks like you can’t install APK files on Quest headsets anymore. Before this update, sideloading third-party flat-to-VR apps worked fine, but now the install process is completely broken. The headset just won’t accept APKs, which blocks community apps, experimental builds, and testing outside the official store. Headset: Quest [ Quest 2/3/3s Xbox edition/Pro] Version: PTC v81 Issue: APK sideload/install fails (third-party apps won’t launch) If this is intentional, it’s a huge step back for developers and power users. If it’s a bug, hopefully Meta can get a fix out soon. Is anyone else running into this issue on v81? Has there been any official update from Meta on whether this is by design or just a bug? Thanks!835Views0likes3Comments