Need help figuring out how to enable the OpenXR Runtime "Set Oculus as active" option
I am trying to connect my unity editor to my Meta Quest 2 to rapid run and test out my VR apps. However running into issues with the set up. The "set oculus as active" option on my Oculus desktop app is not enabling or responding. This seems to be a key problem. I am not sure why, here are some videos from my end: 1. Oculus Desktop App / https://youtu.be/c5zleDI-EIg 2. Unity Editor Settings / https://youtu.be/2qB6kau6bdQ6.1KViews0likes4CommentsAccleremoter Sampling Frequency
Hi, For an app that I created, I was wondering what is the maximum sampling rate that I can achieve from the IMU sensors (accelerometer and gyroscope). I am currently using a native app that Meta has published hello_xr running it on Android Studio and logging the data in logcat. However, this has given me a 70Hz sampling rate. What is the highest possible sampling in Quest 2 or 3? How can I achieve this with my app?1.2KViews2likes1CommentWebXR: Meta Quest Browser crashes when exiting VR or navigating link
With the most actual version of the Meta Quest Browser (32.1) I currently face the following WebXR issues : Prerequesite: User has opened a site browser in VR mode When VR mode is left programatically (e.g. by xrSession.end()), the browser crahes When trying to navigate to another site (e.g. ) the browser does crash as well I tested this with several WebXR frameworks and had the same issue -> I therefore assume that it is a bug in Meta Quest Browser. This definitely has worked with previous versions of the browser. Example: https://playground.babylonjs.com/#C7HSTA#5 P.S.: If there is a better place to post such bug reports, please let me know 🙂1.3KViews2likes1CommentBuild and Run hello_xr Sample App Error
PS D:\OpenXR-SDK-Source-main\build\win64> cmake -G "Visual Studio 17 2022" -A x64 ..\.. -- Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.22631. -- Enabling OpenGL support -- Could NOT find Vulkan (missing: Vulkan_LIBRARY Vulkan_INCLUDE_DIR) -- Could NOT find JsonCpp (missing: JsonCpp_INCLUDE_DIR JsonCpp_LIBRARY) D:/ovr_openxr_mobile_sdk_62.0/OpenXR/Libs/Android// -- Enabling OpenGL support in hello_xr, loader_test, and conformance, if configured -- Could NOT find glslc, using precompiled .spv files -- OpenXR 1.0.34 -- Configuring done CMake Error at src/tests/c_compile_test/CMakeLists.txt:30 (add_executable): Target "openxr_c_compile_test" links to target "OpenXR::openxr_loader" but the target was not found. Perhaps a find_package() call is missing for an IMPORTED target, or an ALIAS target is missing? i tried to log ANDROID_ABI but no value How can I fix it?1.7KViews0likes4CommentsSampling Rate of IMU Sensors?
Hi, For an app that I created, I was wondering what is the maximum sampling rate that I can achieve from the IMU sensors (accelerometer and gyroscope). I am currently using a native app that Meta has published hello_xr running it on Android Studio and logging the data in logcat. However, this has given me a 70Hz sampling rate. What is the highest possible sampling in Quest 2 or 3? How can I achieve this with my app?951Views0likes0CommentsAndroid Activities and the OpenXR SDK
when running the hello_xr example, if I even so much as add a java file (specifically an empty activity) I can no longer run the example. I'm fairly early into investigating the issue here, but I figured I would check and see if anyone had success mixing standard android development with the OpenXR sdk. We have some existing java code we would like to reuse and have had absolutely no success whatsoever adding openxr to an existing project, or vice-versa. Any guidance would be appreciated.1.9KViews0likes1CommentSet Oculus as OpenXR Runtime
I know some people created this before. But my case is different. I tried all the solution that I can find on the forums. I tried to change the registry, but somehow OpenXR folder is not there. I can see only "Vulkan" in the "Khronos" folder (In both SOFTWARE and WOW6432Node) How do I fix this? I cannot preview my work in Unreal because it is not set to default OpenXR. Please help me MetaStoreHelp It looks like this at the momentSolved3.9KViews0likes2Comments