Request Failed of IAP Function
I'm doing IAP function and testing purchase but when I'm click on buy button the system get error message as below. Also I'm testing paid my app has been released on app lab and also get similar message Can anyone explain and give solution for this problem? Thanks458Views0likes0CommentsQuest 2 controller vibration and Meta Haptics Studio
Hi guys, I am currently using Quest 2 and Meta Haptics Studio to design haptic feedback with controllers. In Meta Haptics Studio, vibration amplitude and frequency range from 0 to 1 without showing information about how strong they are in specific units. Could anyone please tell me how strong the vibration and frequency are when they are 0.5 or 1 in Meta Haptics Studio? Thank you!573Views0likes0CommentsError: Could not resolve host graph.oculus.com when using Users.GetUserProof() from Platform SDK
Title. Has anyone had this error before or is anyone aware of a fix? User ID and User Profile is active on my data use checkup. I am running tests on a Quest 3 and it is using my main quest profile which is connected to the organization which my app is registered to. Thanks.694Views0likes1CommentHelp, can't pass verification and get "successful" after "Verify Entitlement" blueprint
Help, can't pass verification and get "successful" after "Verify Entitlement" node . I add these lines to the "DefaultEngine.ini" file: [OnlineSubsystem] DefaultPlatformService=Oculus bHasVoiceEnable=true [OnlineSubsystemOculus] bEnabled=true OculusAppId=[my app id] When I tested this earlier, half a year ago, it worked, but now no matter what I do I can't get success. What changed? What am I doing wrong? I created a new app in appLab and took the App ID from there. But I didn't upload the app itself to the server.1.7KViews1like4CommentsFacebook ad manager & Oculus Store
Hi everyone, So we launched a VR Game and want to advertise it on Facebook & Instagram. We do that in the Facebook ad manager for our game in the oculus store. The problem is that we can't track if the ads are doing anything at all. We don't see purchases in the Ad manager, although the SDK is implemented. Do you guys have a solution for this? Shouldn't we see the purchases from our ads directly in the ad manager from facebook?611Views0likes0CommentsNot Sending and SMS code to any phone!
I've been trying to get a developer account for my app but I need to verify my account. In order to verify my account I need to get a 6 digit code number through text but your system is failing to give me a code. There is no error message or anything when I resend a SMS code. I've tried multiple phone numbers, and waited hours before my last attempt and now I'm getting a message that my account my get restricted for spam?! I wouldn't be spamming if I got a code. Please Help!! MetaStoreHelp1.2KViews1like0CommentsUnwanted Recenter capability and other inconsistencies
I can't figure why the oculus button make the view to be recentered despite of the fact the OVRCameraRig tracking mode is set to Stage and the Allow recenter isn't checked. I did erase the Guardian setup, restart the headset, restart Unity, clean Build, but nothing works. Everything was fine till today, I didn't changed anything about those settings, it's a pity to experience so much unconsistencies. In the same order of weird bahaviors, till now the local world axis was aligned perpendicular with one of the guardian boundaries. Now it is aligned depending on the direction you're looking at with the headset.... How can I work seriously when I can't manage critical behaviors like these??? I'm angry...grrrrr maybe I should have bet on the HTC environment... And this topic will not have any answer from meta enginers, of course. They sell quest pro but don't care if you're doing something with it. It is not acceptable to have to fight with essential features like that. Why the hell there is no world axis setup built-in the headset??? Why the hell I can't define a custom OVRBoundary? Why the hell the avatars shaders are messing? Are you serious? I spent 2000 euros for both quest and quest pro, and nobody's here?? I want a f...g hotline 24h a day.1.1KViews0likes1CommentBuild Support for OVR Lipsync in WebGL
Hello I was trying to build an web app using OVR Lipsync in Unity, it works perfectly when used in unity but it doesn't seem to work for WebGL build. I get this type of error - "output 2.framework.js:10 DllNotFoundException: Unable to load DLL 'OVRLipSync'. Tried the load the following dynamic libraries:" Can someone guide me on how to add this functionality to compile this plugin for WebGL. Thanks.1.1KViews0likes0Comments