About Meta XR Simulator not showing up
Hello everyone, has anyone tried Meta XR Simulator successfully? I am a unity beginner. Everything I did was according to the official documentation, and although the program does not report errors, it also does not give me the interface presented in its documentation. I updated Oculus Integration to v50.0 and it didn't help. Does anyone have the same problem as me? I look forward to your answer. Thank you! Documentation URL: Use Meta XR Simulator to Speed Up Unity OpenXR Development Iteration | Oculus DevelopersSolved17KViews3likes12CommentsMeta XR Simulator Crashing Unity
Hi, I got the Meta XR Simulator working a few days ago, but now it crashes Unity every time I enter Play Mode. I have not changed anything significant between the time it was working and not working, so I don't know what could have caused the sudden change. General Info: - Meta Packages being used: Core SDK, Interaction SDK, Interaction SDK Essentials, MR Utility Kit, Haptics SDK - OpenXR version 1.11.1-exp.1 - Oculus XR Plugin 4.2.0 - Unity version 2022.3.30f1 - Meta XR Simulator installed through Homebrew because I am on a Mac Editor Log: Link to Google Doc If anyone has any ideas as to what the problem might be, please let me know.Solved3.7KViews0likes6CommentsMeta XR Simulator not launching in SDK version 68.0.0
Hello. I do not manage to launch Meta XR Simulator in the new 68.0.0 version of the SDK. I use the same project and build settings that work correctly in versions 59.0.0 - 66.0.0, where the simulator functions properly. I set "Oculus" option for both PC and Android in "XR plug-in Management". I set "Meta XR Simulator" to "Activate". I tried launching both with and without synthetic environments, but the Simulator window does not show up. Does anybody have the same issue?Solved936Views0likes1CommentStreaming XR simulator 2-eyes content to quest headset
Developing XR apps on macOS is currently hindered by the lack of Quest Link compatibility. The XR simulator now offers 2 eyes display and controller data forwarding. How about streaming the 2 eyes content from xr simulator to a Quest headset via type-c cable? This might improve development experience for macOS users, bringing it closer to parity with Windows development.901Views0likes0CommentsHand Controller Behavior in Meta Quest XR Simulator
I am new and getting familiar with Meta XR Simulator and ran into a frustrating issue which I can’t seem to find any answers for. I have done a few tutorials on using the simulator. I can connect my Quest3 device to the simulator running in Unity and test my scripts using the interactions I have bound and I see the Game Objects I have added to my scene. The problem is that when I physically connect the headset and hand controllers and calibrate them, they don’t behave the way I expect them to. For example, when I move a controller around with the headset camera facing me, they don’t move around in the synthetic environment the same way. Moving forward and backward seems to work but left and right does not. Also, one controller seems to move more than the other for the same gestures. See the screen shot for a concrete example of what I see in the simulator when I hold the two controllers next to each other (thumb to thumb). They never move any closer than what is shown in the picture. What gives?699Views0likes0CommentsMeta XR Simulator (V69.0.0) Issues
- Meta XR Simulator V69.0.0 (pulled from All-In-One SDK V69.0.2). - Unity 6000.0.24f1 - MR project (with Passthrough) Project runs fine on my Quest 3S, but the following occurs while running the meta simulator: With the simulator activated, the project seems to be running in the game window with no XRRig emulated. In addition, the SyntheticEnvironmentServer doesn't load anything (or have any clickable options/menus). I've done everything from uninstalling to re-installing, deleting cache, trying other versions of Unity, running Unity in admin mode, trying it with OpenVR instead of the Oculus plugin, etc. Here are some other screenshots that might help.655Views0likes1CommentSimulator after update to 71.0.0 is not working
Hi, Today after the update to SDK All-In-One 71.0.0, the Simulator did not show at all. When run manually and then enter Unity Editor Play mode, it shows a message on the attached screen - it seems it is running. Earlier, with version 69.0.0, I had a situation like in this post: Simulator Issue I also checked the Registry like in this post: Simulator Registry Can somebody advise how to fix the simulator?411Views0likes1CommentHow to make Shared Anchors in the XR-Simulator with ParrelSync work?
Hi y'all, has anyone ever figured out how to make shared anchors in the XR-Simulator work, meaning two Unity-Version running at the same time with Parrelsync? Everything else works, if you have one Version running as Client, the other as Host, but the Anchors can not be shared, probably because the "localsharing_mock_server" is not actually connected to Meta's servers and of course it would be way tot easy to have a way of local sharing this valuable data without Meta in between. I've tried several different ways, currently having Usersettings with testusers and "Standalone Platform" but, the loading (and probably sharing) the Shared anchors has failed everytime. Host and Client can see each other, so Unity Netcode runs fine in the Simulator. Best Regards Florian Buchholz342Views0likes2Comments