Meta Avatars Loading Black and White without any textures
I am trying to load Meta avatars as local and remote players in a Multiplayer environment established by photon. I am able to load the meta avatars as local and remote players in one room but my meta avatars are displayed white and black.(i.e with out any shaders or textures). I am trying to instantiate the meta avatar as player when player joins the room using the user id. Below is my code: using System.Collections; using System.Collections.Generic; using UnityEngine; using Oculus.Avatar2; using Oculus.Platform; using Photon.Pun; using System; public class RemotePlayer : OvrAvatarEntity { [SerializeField] int m_avatarToUseInZipFolder = 2; PhotonView m_photonView; List<byte[]> m_streamedDataList = new List<byte[]>(); int m_maxBytesToLog = 15; [SerializeField] ulong m_instantiationData; float m_cycleStartTime = 0; float m_intervalToSendData = 0.08f; protected override void Awake() { ConfigureAvatarEntity(); base.Awake(); } private void Start() { m_instantiationData = GetUserIdFromPhotonInstantiationData(); _userId = m_instantiationData; StartCoroutine(TryToLoadUser()); } void ConfigureAvatarEntity() { m_photonView = GetComponent<PhotonView>(); if (m_photonView.IsMine) { SetIsLocal(true); _creationInfo.features = Oculus.Avatar2.CAPI.ovrAvatar2EntityFeatures.Preset_Default; //setting body tracking input SampleInputManager sampleInputManager = OvrAvatarManager.Instance.gameObject.GetComponent<SampleInputManager>(); SetBodyTracking(sampleInputManager); //setting lip sync input OvrAvatarLipSyncContext lipSyncInput = GameObject.FindObjectOfType<OvrAvatarLipSyncContext>(); SetLipSync(lipSyncInput); //setting face pose driver SampleFacePoseBehavior sampleFacePoseBehaviour = OvrAvatarManager.Instance.gameObject.GetComponent<SampleFacePoseBehavior>(); SetFacePoseProvider(sampleFacePoseBehaviour); //setting eye pose driver SampleEyePoseBehavior sampleEyePoseBehavior = OvrAvatarManager.Instance.gameObject.GetComponent<SampleEyePoseBehavior>(); SetEyePoseProvider(sampleEyePoseBehavior); gameObject.name = "MyAvatar"; } else { SetIsLocal(false); _creationInfo.features = Oculus.Avatar2.CAPI.ovrAvatar2EntityFeatures.Preset_Remote; //setting body tracking input SampleInputManager sampleInputManager = OvrAvatarManager.Instance.gameObject.GetComponent<SampleInputManager>(); SetBodyTracking(sampleInputManager); //setting lip sync input OvrAvatarLipSyncContext lipSyncInput = GameObject.FindObjectOfType<OvrAvatarLipSyncContext>(); SetLipSync(lipSyncInput); //setting face pose driver SampleFacePoseBehavior sampleFacePoseBehaviour = OvrAvatarManager.Instance.gameObject.GetComponent<SampleFacePoseBehavior>(); SetFacePoseProvider(sampleFacePoseBehaviour); //setting eye pose driver SampleEyePoseBehavior sampleEyePoseBehavior = OvrAvatarManager.Instance.gameObject.GetComponent<SampleEyePoseBehavior>(); SetEyePoseProvider(sampleEyePoseBehavior); gameObject.name = "OtherAvatar"; } } IEnumerator TryToLoadUser() { var hasAvatarRequest = OvrAvatarManager.Instance.UserHasAvatarAsync(_userId); while (hasAvatarRequest.IsCompleted == false) { yield return null; } LoadUser(); } private void LateUpdate() { float elapsedTime = Time.time - m_cycleStartTime; if (elapsedTime > m_intervalToSendData) { RecordAndSendStreamDataIfMine(); m_cycleStartTime = Time.time; } } void RecordAndSendStreamDataIfMine() { if (m_photonView.IsMine) { byte[] bytes = RecordStreamData(activeStreamLod); m_photonView.RPC("RecieveStreamData", RpcTarget.Others, bytes); } } [PunRPC] public void RecieveStreamData(byte[] bytes) { m_streamedDataList.Add(bytes); } void LogFirstFewBytesOf(byte[] bytes) { for (int i = 0; i < m_maxBytesToLog; i++) { string bytesString = Convert.ToString(bytes[i], 2).PadLeft(8, '0'); } } private void Update() { if (m_streamedDataList.Count > 0) { if (IsLocal == false) { byte[] firstBytesInList = m_streamedDataList[0]; if (firstBytesInList != null) { ApplyStreamData(firstBytesInList); } m_streamedDataList.RemoveAt(0); } } } ulong GetUserIdFromPhotonInstantiationData() { PhotonView photonView = GetComponent<PhotonView>(); object[] instantiationData = photonView.InstantiationData; Int64 data_as_int = (Int64)instantiationData[0]; return Convert.ToUInt64(data_as_int); } }2KViews0likes2Comments