Quest microphone, usable in windows
Hi, I would love to be able to use the quest microphone (I'm on quest 2) in windows, straight from startup (Quest Home Screen). I need it for OBS - So I can communicate with my viewers, while streaming (on twitch), without the need to be in any other app. like SteamVR + Stream Link. (Or the oculus web casting) Said in another way: I would like to be able to use the quest microphone in windows, without the need to cast anything. - Also the ability to easily adjust the microphone & headset audio levels independently, from inside the headset, would be awesome. Best Regards JB1.8KViews0likes3CommentsDJBOT Horizon Worlds Quest Link Headset Microphone / Oculus Virtual Audio Device MONO not STEREO
It's 2024.. Can we get Stereo? Not MONO? Please consider this feature request.. When users want to input audio via Quest Link Device under Windows I believe it utilizes the only Windows Device on the Recording Tab called "Headset Microphone / Oculus Virtual Audio Device" to do this. Alot of users using Horizon Worlds want to DJ Music via Spotify etc. This is how its done. Yet what most don't understand is its being sent through a Mono 1 channel 16bit 48khz Device Driver? (correct me if I am wrong) After years of testing this it appears it definately MONO as playing any Beatles Stereo panning song results in not ever hearing 1 of the LEFT or RIGHT channels eg. voice of singer. OPTIONS Add a second device "LINE IN" for this which is 2 channel stereo for audiophiles. Add 2 channel stereo to the exiting "MICROPHONE" device. MOST URGENT give us an option to toggle any Noise Cancellation that is done on this device. Most of the quiet parts of music becomes rather GLITCHED lagg sounding most likely due to the filter that has to be applied for MIC users? There really is no need for this using Quest Link. See YouTube Audio Glitch Test: https://youtu.be/rSKav5vO3MU Share your thoughts...906Views0likes1CommentNot working Microphone in unity after update oculus
Versions OculusApp: 12.0.0.191.268 OculusFirmware: Sorry, I can not confirm this version. Unity: 2018.3.12f1 Windows10: 1903 (OS build. 18362.535) OculusSDK: 1.35.0 <= I confirm from oculus utilities plugin. Not working Microphone in unity after update Oculus app and OculusRiftS firmware. This code is not working. // I called This constructor in Awake() public Mic() { Debug.Log(Microphone.devices.Length); // 0 Device = Microphone.devices[0]; // IndexOutOfRangeException } Error log > 0 > IndexOutOfRangeException: Index was outside the bounds of the array. > XR: Error setting active audio output driver. Falling back to default. > XR: Error setting active audio output driver. Falling back to default. > XR: Error setting active audio output driver. Falling back to default.... There is three output audio device in windows setting. This error occurred that I start Unity after I set "Oculus Virtual Audio Device" to audio device. If I set another audio device, It didn't occur. And, My PC have not recognized any OculusRiftS after updating. How do you solve it? Please show me your idea.2.6KViews0likes4Comments