Side By Side Recording / Raw image recording
Hello there, I have a few questions regarding recording videos on Oculus Quest 3. In the headset itself, there is no "both eyes" option. It's available in Meta Quest Developer Hub PC app, however. Can I somehow set it on the headset itself so when I start "Record Video" from Camera app, it would record both eyes? When I set "both eyes" in developer hub, there's no option to record audio. What's the deal here? How can I record both eyes and audio? The video with both eyes has images slanted, which I think also cuts away some of the image. What's the deal with that, why make it slanted? Can I set side-by-side without rotated images? 4. when recording on the headset, mic has agressive noise suppression, making environment sounds completely cut off. Can I turn this off?6.5KViews0likes3CommentsQuest 3 - Microphone and Speaker Quality
For the next Quest headset, please make the hardware for the microphone and speakers better. Most VR enthusiasts are also social VR users so having a quality microphone and audio listening experience is highly valued. As a Quest 3 user myself, I have had experiences with a Valve Index so I know that the internals can fit a great microphone and that audio solutions exist where audio sounds amazing. To be frank, if the hardware is compelling enough spending $1000+ is not a hard sell and I hope the PRO versions take this into account.610Views0likes0CommentsQuest 3 Audio Recording and Voice SDK at the same time
Hi, I am trying to use the audio input for voice command using Voice SDK but I also need to record the audio. There is a conflict and I tried to use another microphone for audio recording. I checked the Microphone.devices and there are three microphones available, but the second and the third microphone failed to Microphone.start: Android audio input Android camcorder input Android voice recognition input I guess my question is, how audio recording and voice SDK can exist at the same time. Can I use another microphone to do audio recording? Can I specify which microphone I want to use for voice SDK? Any device is appreciated. Thank you.546Views0likes0CommentsQuest 2 Microphone breaks for all applications
Hello, I have encountered a bizarre, seemingly android level bug while developing a social application in Unity. A user's microphone will be working normally and then during load sequences, there is a small chance that it will stop working. We have dealt many times with the microphone being stopped for some reason, and normally it is just a matter of making sure UnityEngine.Microphone is recording and Photon voice is connected. HOWEVER, this is different. All measurable stats in Unity read that the microphone is connected and running, except for the fact that it is receiving no sound. The wild part is that the problem stays with the user after leaving the app! Making an oculus screen record video does not capture the audio from the mic. We launched multiple other apps and non of them were able to properly use the microphone. The mic on the headset was essentially useless until a system reboot. This sounds like a hardware issue but it is not, we have had it happen to several different people using different headsets with the same symptoms. My question to the community is this, what could be happening in a Unity app that could actually break Android's connection to the microphone so thoroughly that the Oculus OS can't even use it?619Views0likes0CommentsAccess microphone's source audio before it's enhanced ?
Hi, We are using the Quest 2 microphones to detect tone. However the recordings are not consistent with reality : If someone speaks quietly, the mic seems to natively push the audio to make it clearer. On the contrary, if the person speaks loudly, the audio will be tuned down. We end up with very similar audios from people speaking in completely different tones. It seems like the function of enhancing the captured audio is native to the microphone's audio source? Is there any way to disable this audio filtering? Or to capture the original audio without any tunings? We are working with Unity and so far this problem is messing up our VR App.. I've been looking around for a year now but can't find any solution. Thank you very much for your help.1.1KViews0likes1CommentPossible to disable noise reduction in microphone input? Singing gets filtered out[Quest 2 / Unity]
Hello, we are developing a singing game and using the built-in Quest 2 Microphone. In our game you try to hit certain tones and receive feedback how to adjust your voice to reach a certain frequency. We realized that the moment the user reaches a stable frequency that input gets filtered by the headset (which we think is the noise reduction at work?) I understand that this behavior probably makes sense for voice chat applications (as stable frequencies most likely are noise that need to be filtered so spoken voice can be heard) however for us that is a big issue as stable frequencies are exactly what we need to player to input through the microphone in the form of singing. Is there any ways to disable the noise filtering? Any other suggestions how we could solve this issue? We are using Unity's built-in way of receiving the microphone input through an audio source. Any help appreciated greatly! Warmly, Christian4.1KViews7likes3CommentsMicrophone permission prompt not showing up
I am developing on Quest 2. I am using the Agora RTC SDK which would access the microphone for voice input. I specified the permission in the AndroidManifest.xml file, and also ask it in the Unity code for access. However, the prompt isn't showing up on Quest 2 like it did on other Android devices. Is there something missing here? How does the others voice related app do this?1KViews2likes0CommentsQuest 2 Recording
Hello I'm ProCheese and I have a problem with the Quest 2 Recording. The recording I believe is Something like 1600x900 and 30fps Which is fine but the problem is when you turn your mic on for the recording your voice is so quiet. You can barely hear my voice when playing shooter games and I'm a pretty loud talker. The way I'm solving this problem right now is casting my quest 2 to my pc and having quest 2 mic turned on but I would go into the game settings and turn the game volume to 15 to 20 so my mic and game volume would sound close but sadly not all game support changing in game volume. Only game that i can stream/record Right now is Re4 and Medal of honor but I have lots of games I want to stream so i would suggest adding a option to adjust the mic volume on the recording or something but I really hopes this get solved soon because I don't want to have a limit to what games I can stream.963Views0likes0CommentsApp can't access mic when recording
All of our apps on Quest 2 use a voice recognition UI. Starting with OS version 38, our voice recognition can't access the mic if we're recording video. Our headsets that still have OS version 37 can still record the in-headset audio and access voice recognition.897Views0likes0CommentsMicrophone recording and speech recognition
Hello, We are using speech recognition in our VR application : we record samples form the microphone and then we send the samples into the cloud (GoogleSpeechReco) to obtain the result. It works fine on the Rift -first version- but the same application, using Unity 2018.4.3f1, has bad recognition result on the Quest. Words are missing most of the time or/and wrong words are recognized (the result is too bad to be usable). We have no voice detection (so no treshold) : the start and stop of recording are manual. We pronounce the same sentence and it is not well recognized on the Quest, and it is ok on the Rift. The only difference we have seen is the recording sample frequency, on the Rift it is 48KHz and on the Quest 16Khz. We have no problem of recording authorization on Quest (we ask Android permission and manifest is ok). We have also tried to save in a file what we record from the microphone. The result when we listen the file sounds ok : volume is lower than the Rift, but the result is bad even if we amplify the volume. Has someone already experienced this kind of problem on the Quest? If you have any idea of what can produce this difference? All ideas are welcome... Thanks for your help, Gildas1.4KViews1like0Comments