Questions about stable FPS and recommended specs
Hi there, We got some feedback requiring our Unity game to perform at 90 fps on Rift and 80 fps on Rift S; is it required to perform at this level for all quality settings? The graphics options in the game enable to player to choose between different graphical qualities (from low to ultra) and can toggle various camera effects (anti-aliasing, bloom, SSAO, etc.). So do we need to ensure that a solid 90/80fps framerate for both the lowest possible quality settings as well as for the highest possible quality settings? Also regarding the recommended PC specs, it mentioned it needs to be a solid framerate for an AMD 290/GTX 970; how can we ensure this without having these specific PC parts as we are just a small indie company? Do we just need to buy these and test on them? Or can we just change these recommended specs to some more powerful GPUs (e.g. GTX 1070) or is that too high to recommend for an Oculus Store App? And again, is performance to be measured on the lowest/highest quality settings? Any help is appreciated!805Views0likes0CommentsMin Spec Questions for Developers
Hello! Am trying to address min-spec compatibility with a gtx 970. From reading the forums here and elsewhere, most advice seems to be 'find a gtx 970 to test on'. makes sense. however, they are harder to find now, overpriced because they are somewhat dated given the life-cycle of graphics cards, and i'm also curious to know if the vr market still has ample gtx 970's in action? My alternative was potentially to test on a gtx 1060-3gb which seems to have similar specs compared against a gtx 970 based on gpu.userbenchmark.com, (and what i happen to have sitting around) but also not sure if those test results with lost frame capture tool, etc, will yield accurate results. advice in the matter is appreciated! also, any thoughts on when min-spec might be updated since the gtx 970 was from 2014? [EDIT] testing on the 1060 3GB card was fine to pass nvidia, however this doesn't pass the amd spec, so will continue to look into AMD testing for min-spec.544Views0likes0Comments