OVR Plugin failure for detection space / importing Room-Data into Unity
(NOT a duplicate post) Someone else posted the same issue on the meta community "get help" forum. The user said he thinks installing "Vive business streaming software" caused the issue to manifest, but I do not / never have installed that, so I believe there is a deeper underlying issue here. Trying to run the MR samples via Link results in this error, and the room scene / objects aren't materializing at all. The PassthroughRelighting demo character immediately falls through the world if you move him at all. (yes, I set up the room scene before starting link) [OVRPlugin] [XRCMD][failure] [XR_ERROR_HANDLE_INVALID]: xrLocateSpace(*(XrSpace*)space, baseSpace, ToXrTime(GetTimeInSeconds()), &spaceLocation), arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:11831 (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.h:302) UnityEngine.Debug:LogWarning (object) OVRManager:OVRPluginLogCallback (OVRPlugin/LogLevel,intptr,int) (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRManager.cs:1984) OVRPlugin:TryLocateSpace (ulong,OVRPlugin/TrackingOrigin,OVRPlugin/Posef&,OVRPlugin/SpaceLocationFlags&) (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRPlugin.cs:10180) OVRLocatable:TryGetSceneAnchorPose (OVRLocatable/TrackingSpacePose&) (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRAnchor/OVRAnchorComponents/OVRLocatable.cs:170) Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__31:MoveNext () (at ./Library/PackageCache/com.meta.xr.mrutilitykit@60.0.0/Core/Scripts/MRUK.cs:368) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () OVRTask`1<bool>:SetResult (bool) (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/Util/Async/OVRTask.cs:216) OVRManager:UpdateHMDEvents () (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRManager.cs:2767) OVRManager:Update () (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRManager.cs:2723)811Views0likes1CommentOculus Link crashes after playing PC(.exe) build game
Oculus Link crashes after playing PC(.exe) build game. I develop a game of VR(Oculus Quest 2) using Unity. I build APK file and can play it with an actual machine, but a bug occurs when I build for PCs(.exe file) and play with an actual machine using Oculus Link. Concretely, it is as follows. - When I start PC build file (.exe) and play in Oculus Quest2 using Oculus Link, I can play without a problem in the first scene. - When move to another scene, come to have something wrong, to be concrete - Hand tracking is not possible. (controllers is still usable) - A screen of "reset your view" does not appear even if I push the right hand menu button. - A home screen of Oculus Link in HMD is not appear when I stop the game. - Once the problem occurs, it can't be recovered until I uninstall & install Oculus Link on the PC side. - The problems avobe does not occur when I build the game in APK form. - The problems avobe also does not occur when starting the game by pushing play button in Unity using Oculus Link. Maybe, the symptom is similar to mention below. Oculus Link crashes when launching an application that does not use the Oculus touch. Versions are as follows. - Oculus application: 38.0 - Oculus Quest2: 38.0 - Unity: 2021.2.7f1 - Oculus Integration: 38.0 - MRTK: 2.7.3 I do not see the key to solution at all and would appreciate your comments.Solved2.5KViews0likes2Comments