MR Utility Kit 63.0 - Scene Does Not Load From Device
Configuration: Meta Quest 3 UE5.3.2 (Windows x64) Mixed Reality Utility Kit Plugin 63.0 MetaXR Plugin 63.0 I just started using the MR Utility Kit and am having some problems with the sample project. The demo attempts to load the Scene description stored on the headset, and if that fails, it loads a random room from a JSON data table asset. The headset has a Scene already setup, and I found that while playing VR in the UE Editor, I could get the Scene to load after enabling "Spatial Data over Meta Quest Link" in the Oculus desktop app. At this point my room would load properly, but would soon start slowly "floating away" uncontrollably. So I turned off the World Locking feature in the MR Utility Kit plugin, and now the room stays in place (this drifting is probably a separate issue?). I packaged the project for Windows and played in PCVR, and the Scene loads correctly. But the main problem is when I package the APK and deploy to the headset, the Scene does not load in the standalone app and falls back to one of the random JSON rooms. The app has permission to use spatial data, so I don't know what's going on or how to troubleshoot this. Any thoughts or help would be greatly appreciated!Solved6.3KViews0likes14Comments