Meta Movement Package: Code error in RetargetingLayer.cs [fixed]
I installed Meta's Movement package and immediately hit an error: Library\PackageCache\com.meta.movement@3224be0f12\Runtime\Scripts\AnimationRigging\RetargetingLayer.cs(329,33): error CS0115: 'RetargetingLayer.InitializeBindPose()': no suitable method found to override FWIW, I'm running Unity 2022.3.33f1 on Android, package version is 6.0.0, and I imported the project via git in the package manager: `https://github.com/oculus-samples/Unity-Movement.git` UPDATE Resolved: I upgraded Meta XR Core SDK from 65.0.0 to 68.0.2 😅 Note to self: RTFM572Views0likes0CommentsMove, Scale, and Rotate player with grip buttons ONLY (Used in games like Demeo, Spacefolk City)
Can someone please help? I'm building a VR game with Unity and trying to implement the same type of player controller (Using ONLY the grip buttons to grab the "air" to move, rotate, and scale the player, while any other forms of locomotion are disabled (No joystick controlls or teleporting at all) that is used in: 1. Demeo 2. Spacefolk City 3. Gravity Sketch 4. Horizon Worlds (Build Mode) 5. Deisim I cannot find anything online that explains how to do this, or even hints at it. Every tutorial and any documentation I've read all say the same thing. They all only reference player movement and controls by use of the joysticks or teleportation. Arm Swing and Gorilla Tag movement are the only other alternatives out there, or at least that I've been able to find. Please Help! I'm getting desperate at this point, and becoming very discouraged. 😞 Thank you in advance.1.6KViews1like1Comment