gorilla tag not entering public lobby
I play on quest 2. I've been away from home for 2 weeks and when I came back, I turned on gorilla tag, jumped out the stump, waited a few seconds like I usually do, and nothing happened. I didn't enter a lobby. I restarted my quest and uninstalled and reinstalled gorilla tag but still, nothing would work. Can someone help please?27KViews4likes33CommentsUnreal Multiplayer issue Joining Session
Hi, I've posted this on the Unreal forums as well so if I get an answer there I will post it here. I've been developing a VR demo in Unreal 4.22 for the Quest for about a month with great success. It is a multiplayer shooter and I've been hosting on the Quest or Vive and have tested with 4 players, everything's great, until... Randomly about a week and a half ago, for some reason the Join Session node is not allowing the client to connect to the listen server anymore. When the client calls Join Session after finding the server, the Join Session node fire off and complete off the success pin as if everything is fine! except nothing happens... I also setup a test in 4.23( of course following the instructions on this site) and am experiencing the same issue or issue where I connect to the listen server but it isn't the same instance of the server as the players cannot see each other inside the level. Has something changed recently regarding networking on the Quest? Is anyone else having multiplayer issue in Unreal recently? I feel like something changed and I just don't know about it.13KViews0likes25CommentsGorilla Tag 0 players
I was recently banned on Gorilla Tag and now it's letting me go in but it says there's zero players online. I've looked everywhere online to find out what's going on and I've found some suggestions like restarting my router, closing the game and reopening and something about a meta update. I've tried everything except the update and it hasn't worked. I clicked the meta update link from the Gorilla Tag website but it just took me to my account where I was unable to find anything regarding an update. Any suggestions on how to fix this? I'd like to.avoid Uninstalling and reinstalling if at all possible. Thank you!Solved34KViews3likes32CommentsPrivate app with multiplayer
My team is looking to deploy a private app with multiplayer. Initially we were going to use App Lab and the private keys feature... but I am not exactly sure how that works with the merge of App Lab into Meta's app store. Does App Lab still support private key sharing of an application? If not, our next plan is to try Meta Quest for Business to share the app privately, but I'm hoping we don't have to go that route... Any help is greatly appreciated. I wish Meta was more clear about the changes made to App Lab and how developers are supposed to handle it. Thanks!604Views1like1CommentShared space in same physical location for multiple users -- Space Sense?
Hi Everyone, We have an experience in which multiple people HAD been able to slowly walk through an orchestra as the sound changed. Worked very nicely for a large public. BUT: we had been using Space Sense to give people a sense of the others in the environment (which was being monitored), but it seems to have disappeared or failed last year. Sometimes one sees a bit purple throughput, like a ball of tumbleweed, but basically it's not working. This was essential to our mode of presentation. Does anyone have any idea 1) what happened to space sense or 2) what is the most simple, robust replacement? Am I missing something simple?404Views1like0CommentsTesting Shared Spatial Anchors during dev
Hello everyone, I am building an app that requires shared spatial anchors, thus it is a multiplayer app. So I have two questions: 1- Quest development requires using Quest Link when trying the app in Unity, which is fine, but when I want to test in multiplayer, I often use ParallelSync and open two Unity editors. But it seems abit difficult to do the same now on the same PC connecting 2 Quest devices. Any suggestion around this? 2- Sharing spatial anchors requires App ID, which seems to only work after you build the app and upload to App Lab, this will be incredibly time consuming, is there a way to use and share spatial anchors using Unity Editor and Meta Quest Link without building every time? Thanks alot everyone.1.6KViews0likes0CommentsProper way to replicate Oculus Quest hand tracking
Hello, iam on Unreal 4.26 (Launcher version) and iam trying to replicate the hand tracking for an multiplayer experience. My pawn has a body and two motioncontrollers which are being replicated nicely. Now I added the Oculus hand components, for the left and right hand and it works only for my locally controlled pawn. The other players can't see my gestures, the only thing being replicated is the hands position but not the animations/gestures. Checking "Component Replicates" didn't help at all. Any ideas? My pawn:3.8KViews1like3Comments