Noesis MouseUp bug?
It seems like Noesis MouseUp event will pass the same mouse position as the MouseDown event. And worse is that MouseMove is disabled during MouseDown. This makes it impossible to track if mouse down and up events occurred at different locations. Is there a setting or config to overcome this with Noesis? Also i dont wanna use focusedInteractionSolved127Views0likes5CommentsNoesis UI interrupting my gesture input
I'm using Focused Interaction Mode whole time in game. player.enterFocusedInteractionMode({disableFocusExitButton: true}); It worked well until I add add Noesis Gizmo into my world. Noesis UI interaction is working well. But after hide all of Noesis UI, my gesture point(that white circle one) is not following my finger and it keeps trying to be fixed in specific position(usually, last touched position) Even if I don't touch the screen, gesture point is showing like it is touched very quickly. gesture point is flickering even though not touch the screen I'm hiding Noesis UI like below, is this wrong way? show(): void { this.entity.visible.set(true); } hide(): void { this.entity.visible.set(false); } If I remove all of Noesis Gizmos in the world, gesture is working well.133Views1like3CommentsNoesis not loading on start... and/or Noesis buttons not working
Anyone else having issues with noesis HUDs not loading for players in live worlds (works only sometimes), or noesis buttons losing the ability to be clicked? (data context is being updated correctly, button becomes frozen). Very inconsistent.... somedays noesis HUDs appear everytime starting the world and the next day noesis HUDs do not appear. Sometimes noesis buttons in the world do not work at all, sometimes they work once, but if you unfocus the noesis go out and focus back in the noesis button does not work on the second try. Anybody got similar issues like this or have any ideas on what to check... on player focus problems, async, etc... Thanks, crew!72Views0likes0Comments