π₯ Wordless UI Design - Let Your UI Do the Talking
Ever played a game where you just knew what to tap without reading a single word? That's not an accident β it's great UI design. In this session, MKE_TheGuru breaks down the Wordless Toolkit β a set of powerful design principles that let your UI communicate through icons, color, shape, layout, and motion instead of relying on text. Whether you're building for a global audience or just want smoother gameplay, these techniques will help your players stay in their flow state.
16Views0likes0CommentsBuild Data-Driven HUDs with Noesis in Worlds | Meta Horizon
A polished mobile UI is one of the fastest ways to keep new players engaged, but how do you go about creating one? In this Feature Detectives session, MKE_TheGuru, Ashes2Ashes, and SeeingBlue use a collaborative βlearn-as-we-goβ format to build a fully reactive HUD using Noesis. Watch as the team tackles data binding and TypeScript wiring for real-time HUD updates, then builds an animated pop-up window driven entirely by visual state transitions and custom easing curves. Subscribe to the MHCP YouTube Channel for more videos.
51Views0likes1Commentπ₯ Build Your First Noesis UI Using AI | Build-Along
Good context is the difference between a working UI and a wasted afternoon. In this Build-Along, MHCP mentor SeeingBlue walks you through feeding Copilot the right reference files and one-shotting a Noesis admin panel with live player data. From there, he layers on tabbed views and voice controls with follow-up prompts and covers how to tackle console debugging when things go sideways. π‘ By watching this video, you will learn: How to gather and organize Noesis XAML examples and TypeScript scripts as context for your AI coding agent How to generate and refine Copilot agent instructions for Noesis-specific development How to use research prompts to help your AI agent understand XAML bindings before building How to test, debug, and iterate on AI-generated Noesis UI code using console feedback
23Views0likes0Commentsπ‘ Want to learn Noesis UI fast?
Bring all new methods of interaction and polished user interfaces to your worlds with Noesis UI. The visual editor in Noesis Studio makes building UIs easier and more intuitive. With these quick start videos on the MHCP YouTube channel, you can be up and running in no time. Get Started with Noesis Studio - Install, setup, and get your first layouts and bindings working with this overview and build-along. Create Dynamic Shops & Inventories with Noesis - Harness the power of templates and items to build grids and lists that adapt to your data as it grows. ListBox, Animations, Color Pickers and more in Noesis - See four quick examples of interactive interfaces in worlds to get inspired. To learn hands-on, check out the Noesis tutorial world available in the Worlds desktop editor.
57Views0likes0Commentsπ₯ Building with Noesis - ListBox, Animations, Color Pickers & More
Ready to see what advanced Noesis UI can really do? MKE_TheGuru, Tellous, Shards632, and GausRoth go under the hood of four production-ready components: a scalable mod tool, an animated countdown system, an interactive color picker, and a persistent audio settings manager. In this session, you will learn: How to use ListBox for scalable player lists How to trigger animations in XAML without complex scripting How to build interactive tools like color pickers with layered gradients and mouse events How to architect persistent player data with separate UI and Manager scripts
14Views0likes0Commentsπ₯ Create Dynamic Shops & Inventories with Noesis
Join MHCP mentor and 2025 Mobile Innovation competition winner MKE_TheGuru for a deep dive into building scalable User Interfaces (UIs) in Meta Horizon. In this tips & tricks Build-Along, youβll learn how to move beyond static menus to create dynamic shops and inventories that update automatically and scale with your community. In this session, you will learn: How to use templates to design once and reuse everywhere Use the ItemsControl element to build grids and lists Create interactive Visual States for buttons and items
23Views0likes0CommentsUsing Sublevels for Seasonal Updates - Workshop Resources + Remix World
Hey creators! ππΎ Thank you to everyone who joined the workshop on Sublevels for Live Ops Updates! It was great introducing Live Ops to folks who hadn't explored it before and seeing all the ideas that came out during the session. As promised, here are the resources we used so you can try this in your own worlds: πStep-By-Step Guide I put together a guide to help you setup your own sublevel world that you can use for things like: Seasonal updates Layout A/B testing Limited time Events π Remixable Demo World This is the same world we used in the workshop to show seasonal updates in action. Feel free to remix it and experiment! I would love to see what themes you come up with to help show your creator personality. Feel free to share screenshots or questions in the thread. Happy building! π Ash94Views4likes0Commentsπ₯ Get Started With Noesis Studio for Worlds
Noesis Studio is the powerful new standard for creating professional, data-driven user interfaces in Worlds. In this mentor workshop, Shards632 and MKE_TheGuru show you how the workflow fits together, from installation and first layouts to bindings that keep UI and game data in sync. Follow a hands-on build, then learn how to bring the finished UI into Worlds and wire it to TypeScript with a code generation utility. If you want a reliable starting point for a UI that looks polished and stays connected to your game state, this session gets you there. Utilize Shards' noesis2hzw utility to convert structures and data sets defined in Noesis Studio to Worlds compatible typescript files. Full presentation slides
55Views1like0CommentsGet Started with Noesis Studio slides
Thanks for coming to MKE_TheGuru and my talk on Noesis Studio. The video should be posted in about a week on YouTube. Attached are the slides from the presentation. Pages 14-16 detail how to get and use the noesis2hzw utility I presented. Happy Noesis-ing!123Views0likes0Comments