OVRPlayerController not working correctly
I'm trying to get the OVRPlayerController (from the Oculus Integration package on the Unity Asset Store) to work. I'm building for Quest and I'm using Unity2019.2.0f1 with Oculus Integration v1.39 to build my APK's I'm able to build and run the APK, but when I push and hold the left hand joystick forward, the avatar jumps ahead a bit then stops.The same happens with the right hand joystick. I have to keep repeatedly releasing then pushing the joystick to move forward. I have played with the OVRPlayerController settings with no luck. What am I missing here? How do I get the controller to move the avatar smoothly with out stopping?5KViews0likes9CommentsSocialStarter MainScene not working Oculus Integration v1.40
I am trying to get the SocialStarter MainScene to run but I am not having any luck. I started with a new Unity 2019.2.0f1 project and added the new Oculus 1.40 package from the assets store. I then set up the environment for Oculus (Passwords, player settings and App ID etc). I also deleted and rebuilt the AndroidManifest. When I load the SocialStarter MainScene and run it, I get an error that the App ID needs to be updated (see screenshot SocialStarter01). So I visited the Dashboard and created a new app and got a new App ID. This did not work as I got the same error message. When I check the code the error is referring to, it’s just a simple check to see if there is an ID. So I put the ID into the Rift ID spot and I got past the error, but I was hit with another error, this time a DLL exception.(See screenshot SocialStarter02) I suspect this scene was built for Rift and that the DLL is part of the Rift package or perhaps stored in a different folder now. I'm building for Quest so that might be the issue, but you would think the Integration Package would have a Quest compatible version. ??? Any assistance in solving this would be great.507Views0likes0Comments