Battle for Steel city Universe
For the past year, I've been building a 5-6 world universe. Currently, I have Zone One and Zone Wars live, with Zone 2 and Zone 3 in progress. The initial Zone One project started as a proof of concept—an experiment to see what was possible. At first, it was just an awesome build with no clear idea of how to make it immersive or retain players. Given the complexity of Horizon Worlds, I knew Zone One might appeal more to an older crowd. To help new players, I created a Mod Team to run Steel City and guide newcomers. It worked for a while, but with the long development times of the other worlds, we may have lost some momentum. With our latest addition, 5v5 Zone Wars, I was hoping for a big rollout and strong traffic, especially given Zone One’s popularity. It’s only been a week, so I’ll give it a month to see how things progress. The success of Zone Wars will determine whether I continue this massive project or shift focus. Looking ahead, I’ve learned what works in Horizon and how to streamline experiences. My goal is tomake things easier to understand and more engaging. I plan to create experiences and mini-games under the Battle for Steel City brand to build retention, grow an audience, and establish a universe that can sustain itself with community involvement. This year, I plan to release Zone 2 and Zone 3, along with Zone Racing and an inner-city sport called Blitz Board. There will also be several cinematic story experiences, including rescue missions, defense missions, and the epic battle for Steel City. Exciting times ahead—let’s see where this journey takes us!788Views54likes3CommentsBattle For Steel City Graphic novel and animated series in progress.
With the first world in Horizon Worlds serving as a proof of concept, I have been developing and refining the story I originally created a year ago. As I built the universe and narrative within Horizon Worlds, I finalized the first part of the book. Now, I’m revamping the current Battle for Steel City worlds and moving forward with Zones 2 and 3. I’m also working on an animated series and graphic novel for Battle for Steel City. As I continue developing the project, I will expand and upgrade the Battle for Steel City worlds, incorporating deeper lore and more streamlined story-driven experiences. These are EVEE Blender render shots and low-poly models. The final videos will feature higher-poly, more detailed models rendered in Unreal.314Views9likes1CommentCoconut Island Challenge - staring Maja Papaja 🍹.. and a question
Hi, I'd like to share another Horizon World I've created and published last month. It's called Coconut Island Challenge and the goal is to catch and grab as many coconuts within 2 minutes. You can play it solo, with the goal of collecting many coconuts and unlocking new things such as the golden flowers. Or multiplayer, where you play against others and the person that collected the most coconuts in a round wins. I've created most of the models, like the trees, island, flowers, etc. in Blender. Since it's mainly a multiplayer game one of my goals this time was to have something to do for players that end up alone in this world. So I created some fun grabbables like the coconut drink and flowers. And also added the sweet NPC character Maja Papaja, players can talk to her and she sometimes gives helpful hints and advice. This way solo players won't feel so alone on the island 🌴while collecting coconuts and maybe they build a personal connection to her, resulting in return visits. Link to: Coconut Island Challenge or search for it on the headset. For Mobile, VR and Web At the moment the world isn't that popular with less than 150 total visitors since creation, so after the newly announced competition I'd love to create a big update, maybe someone here can help with the following. Question: What are some things I could add in the future to keep solo players entertained and playing? At the moment I have: - Golden flowers as an ultimate goal after collecting 500 golden coconuts, which increases the player's speed while holding the flower (multi + solo). - Leaderboard with total wins (multiplayer), and collected coconuts (multi + solo) - Possible to climb the mountain after winning a certain amount of rounds (multi) - Find the giant golden coconut (solo) - Quests board with challenges Thanks.266Views5likes2Comments🎥 New Workshop Recordings - Overview of Horizon Tools
Learn what makes the Meta Horizon desktop editor unique from VR Build Mode in this two part overview of Horizon Tools. In this session, PigeonNo12 dives into these key features: Matchmaking Navmesh NCPs Avatars (aka scripted avatars) World Streaming Player Camera controls and Focused Interaction In this session, PigeonNo12 dives into these key features: Instant Replay Frame Budget Boost Instant Replay question Asset Templates Custom UIs Variable Groups
359Views5likes0CommentsLevel Up Your NPCs: 37 New AI Voices Now Available!
Hey Creators! We’re thrilled to share that 37 brand new, high-quality voices—powered by advanced AI technology—are now available in the Worlds Desktop Editor! These voices are designed specifically for your AI NPCs, giving you even more options to bring your characters to life. What’s new? Over 100 unique voices to choose from in the AI NPC voice library Seamless integration with the Worlds Desktop Editor Available to use starting this week Jump in and explore the new voices for your NPCs—let your creativity shine!77Views3likes0CommentsLooking for advice to build an AI Speech NPC world in Horizon
Hi everyone, I’m exploring the new NPC / AI Speech NPC features in Horizon Worlds. My idea is simple: Create a world with an AI-powered avatar/character. Enter through my Quest headset and be able to talk with it, getting real-time natural voice responses. I’d love to learn from anyone who has already experimented with this: What’s the workflow you used to set up AI NPCs? How did you connect speech recognition and TTS (external APIs vs built-in)? Any pitfalls I should know about (performance, scripting, UX)? In addition to general advice, I’m also looking for a developer who has experience building Horizon Worlds and experimenting with AI NPCs to help me create this. If you’ve done similar work, please reach out—I’d be happy to chat more about collaborating. Thanks in advance for any pointers!167Views2likes2Comments
