Differentiating NPC and Player
Hi all, I having a little issue with differentiating player and NPC. Side note: I have the NPC gizmo in the editor and enabled avatar ai_agent. I named my NPC "NameNPC" I have this script that was referenced from "Intro to desktop Editor and Typescript". I added some logic to check if it's an NPC. If it is an NPC it will print "Should be NPC". If it is a player it will print "Should be Player" Since I only have one NPC and myself. I was expecting to see "Should be Player" and "Should be NPC" printed once However, not only was Should be Player printed three tiems, but it thought NPC was a player, than deleted the NPC and than said NPC is a player again. See attached below This would be a problem because I have other logic where enemies will check when player entered world and follow that player, but it will start following the NPC instead because it thinks the NPC is a player How come the NPC is treated as a player at the beginning? How can I make sure the NPC is never treated as a player - I don't want to have to check the NPC's name to see if it is an NPCSolved970Views0likes8Comments[Blocking due to Game Editor crashing] Need fix
I wanted to flag two issues that are currently blocking development for many of us: Editor stability – The desktop editor often crashes, freezes, or kicks users out of a world without warning. This makes it difficult to iterate or debug. Avatar animation call – Calling playAvatarGripPoseAnimationByName consistently triggers a crash. Repro steps are straightforward: add the call in a script, press Play, and the editor shuts down. Both problems have persisted for about a week and effectively halt progress on projects. Any update or workaround you can share would be hugely appreciated—this functionality is critical for creators.550Views2likes5CommentsMissing the option to enable "Navigation Locomotion" on my NPC
All relevant APIs have been enabled and I still don't have the option to turn navigation locomotion on. I was trying to follow a video that Vidyuu posted about getting an NPC to chase the player when they enter the world. (2nd screenshot) When he clicks on his NPC, he gets the option to turn his on, but I don't. Is this feature no longer needed?254Views0likes2Comments