🎥 Make NPCs Come Alive w/ NavMesh Waypoints
This Build-Along session with MHCP mentor GausRoth focuses on building a NavMesh waypoint system that gives your NPCs believable patrols and roaming behavior in Worlds. Learn to set up a NavMesh and define waypoint paths, then walk through the TypeScript logic that keeps movement in sync with your animation states so background characters feel alive. By viewing this session, you’ll learn how to: Generate a NavMesh and agent profile to define walkable surfaces for pathfinding Script patrol behavior with configurable walk times, pauses, and optional random wandering Build reusable waypoint paths so you can manage and extend NPC routes quickly Wire NavMesh movement into animation parameters so your NPCs look like they’re really walking
65Views1like2Comments🎥 How to Animate Characters & NPCs
Ready to fast-track your workflow for building professional-quality animated characters and NPCs? In this creator workshop, MHCP mentor MikeyAce covers the essential steps to bridge external tools like Mixamo and Blender with the Worlds asset library. Learn to organize animation tracks in the NLA Editor and export them correctly as GLB files, then discover how to use TypeScript code to trigger complex behaviors like dancing or flying based on player interaction.
41Views1like0Comments🎥 AI NPCs That Make Worlds Feel Alive
Learn how to use Meta Horizon’s new AI Tools to create interactive, lifelike NPCs that talk, move, and respond naturally to players. In this workshop, MHCP mentor Shards632 breaks down how to migrate from the old Avatar Agent API to the new NPC API, design custom LLM-driven NPCs, and script intelligent conversations that react and evolve with your world.
57Views0likes0CommentsTalk to Them: LLM NPCs slide deck
Thanks for coming to my workshop on LLM NPCs about using the new AI apis to make your NPCs listen and talk to your players! This one was jam packed with info, so the hour went by really quickly, and so if you didn't catch everything, the slides as PDF are attached below. Also, I published a remixable world of the "LLM NPC Workshop" that was demonstrated in the workshop. https://horizon.meta.com/world/1016211599128114691Views0likes0CommentsProjectile Launcher Gizmo In Typescript!
I am super excited to share a TS Projectile Launcher Tutorial! 😄 I have covered this in Codeblocks so many times, but this is the first time in TS, definitely going to come back and expand on this in a future video, so let me know what you want to see in that video 🙂
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