Ray Bans bypassing Do Not Disturb on iOS
Hi folks, New owner here. Got a pair of Meta Ray Ban Gen 2 Wayfarers - which I'm really enjoying. I am, however, having an issue with message notifications. I'm wondering if anyone can help me? I have notifications turned on, within the Meta AI app, for Whatsapp and iMessage. These are super handy, but my issue is that even when I put on 'Do Not Disturb' mode on my iPhone (running iOS 26.1) I still get the "Message received" notifications on my glasses. Am I doing something wrong? Is there a toggle somewhere I'm missing? Thanks in advance!53Views1like2CommentsSystem Message Should Provide "Do not show again" Functionality
All system messages should include a "do not show again" checkbox and there should be a section in Settings -> Notifications that list the notifications that have been blocked and allow you to unblock them. There are way too many notifications that I get repeatedly, and I do not want to see any more. Like the message telling me that one of my controllers is disconnected when I am playing a game that only needs one controller.19Views0likes0CommentsNotifications Pop-ups Missing in Games and Experiences
After the V79 update, notification pop-up no longer appear within games and experiences. They only display when the Meta menu is open. Has anyone else experienced this issue? Is there a workaround or can a hard reset fix this?217Views0likes21CommentsLeaderboard Server API Notification Parameter
Hello, Leaderboards have the option to enable "Send "Friend surpassed" notifications" via the dashboard. We are using the Leaderboard Server API to automate the creation of new Daily Leaderboards and we want to enable this paramter but the documentation does not list it. Does anyone know the name of the Notification / "Send "Friend surpassed" notifications" parameter for Leaderboard Server API?2.3KViews0likes2CommentsOculus notifications are sent "successfully" but never received by users
Hello there 🙂 I'm implementing social notifications for our app, so we send a notification when users share in-app creations with their oculus friends. Problem: the oculus API is returning success responses, but users are not receiving anything. Dashboard setup: we've created an Event-Based notification in the dashboard, using the category "Social" it's been reviewed and approved, and has the id "123123123123" App setup: authenticate in-app using the SDK with Users.GetLoggedInUser() retrieve Friends with Users.GetLoggedInUserFriends() get the current user access token with Users.GetAccessToken() send a request to https://graph.oculus.com/123123123123/triggered_notifs_with_text_map?recipient_ids=[987654897465]&access_token=FRLA...FkNsQT0aCbxoymIoZD on our logs, we can see the response from the api is { success: true } ...but nothing is ever received by users The only way I managed to receive a notification was to curl the graph.oculus.com endpoint directly with my own OculusId as the recipient and my own AccessToken, essentially sending a notification to myself. Any other recipients will not receive the notification, despite us being mutual follows. What am I missing?1.8KViews1like2CommentsDisable the "Controllers not connected" message
Hi, Please help. I developed an app that doesn't require controllers, hands, or gaze (just relax and watch). But after a while, the users get an annoying "(Right \ Left) Controllers not connected, press any key" popup message at each run. Is there a way to disable it through code or settings? (I am using Unity, OpenXR, and OVR) Thanks763Views1like0CommentsAirlink - Controller disconnection notifications popping up / sticking while using racing wheel
Dont know if many others are getting this, but when I am playing assetto corsa or other racing games while using a wheel (after putting controllers down) I keep getting notifications that they are off and the notification stays there until you pick up the controllers and comes back a short time after you put them down and is really distracting.490Views0likes0Commentsovr_Notification_GetRoomInvites sender id is 0
We are implementing Oculus room invites in our game. We can poll for notifications with ovr_Notification_GetRoomInvites, get the array from the message, iterate over that, and pull out the room id and the notification id successfully. However, calls to ovr_RoomInviteNotification_GetSenderID always return 0 for sender id. We can also get sender id successfully from invites that come through ovrMessage_Notification_Room_InviteReceived, but that is not enough to make a list of existing invites. Is this a known issue? We are using libovr version 1.40.0, Unreal 4.24, and testing by passing invites between two Oculus Quest devices - an original Quest and a Quest 2.560Views0likes0CommentsHow should I go about this part of my project?
So I've had long sessions within my VR headset, I'm sure most of us have. When I'm in these long sessions, I don't like taking off my headset and putting it back on to do many things. So far I could do pretty much everything I needed to except use the bathroom and read phone notifications. I can't really change the bathroom situation but I'm pretty sure I can fix the phone problem. So I made 2 c# applications, one for my phone and one for the PC, and got my phone to send notifications to my PC in real time. Heck if I really wanted to I could probably respond to messages. That's all fine and dandy but this leaves me sort of stuck. I was curious if it was possible to run a background app within the Oculus software that can send in notifications, sort of like when you get trophies? I don't want to result to just making it a windows form that uses the Oculus desktop, that's still sort of glitchy for me to the point where using the pullout can sometimes completely crash my headset. I'm well aware of the work ahead of me, the app isn't polished yet but this is for personal use and even just having a desktop version for nonVR use is already amazing. Any knowledge is appreciated very much.579Views0likes0Comments