Oculus Developer Hub Build Upload Error
I don't know what's changed but I am no longer able to upload a build to my app lab app alpha channel using Oculus Developer Hub on my desktop computer (months ago it used to work). I get the error "Build Upload Error - an error has occurred" and nothing else. I've tried uninstalling/reinstalling ODH multiple times, and this error has persisted even through updates of the last 2 new versions of ODH. This only happens on my desktop computer. If I try to upload the same exact build through ODH on my laptop, it works as expected.Solved11KViews1like8CommentsCast Device and Record Video don't work in ODH 2.7.2
Is it just me or someone else also face with this ? I can do screenshot from ODH, but not Record Video and Cast Device. Here is the screen shot of error when I try to cast device using ODH, although casting over the web via https://www.oculus.com/casting still work normally. An Error Occurred... Check to see if your headset and computer are using the same network. VPN’s have been known to cause casting errors. Try switching to the same network to allow casting. Firmware build ID / build flavor in headset can cause instability in casting. This information can be found in the tooltip if you hover over the device image on the device page. Check to see if the account on the headset is the same as the logged in account in ODH. There is a known issue with secondary accounts logged into the headset that would conflict with the account that is logged into ODH. This is a rare occurrence. Please try logging out and back in from the Settings Page to refresh your session.7.8KViews5likes10CommentsOculus Developer Hub can't find headset
Hi, ODH can't find my headset.. Works with the OculusClient without any problems and detects the headset instantly.. Latest ADB is installed Deveoper mode is enabled.. In the docs, it says when connected to PC, you should get a message in headset to connect to PC.. I only get the Oculus Link (beta) message.. Anyone got a clue..20KViews1like13Commentsnode:fs:585 Error uploading Quest build with Unity, ovr-platform-util, and ODH
This error occurs whenever I try to do an build upload. I've tried uploading from ODH, Unity and the ovr-platform-util. All generate the same error. I even just tried using ovr-platform-util with no arguments and also get the same error. For reference, - I don't have a D:/ drive (shouldn't matter) - The app was installed and run on my M:/ drive (SSD) Details below: node:fs:585 handleErrorFromBinding(ctx); ^ Error: UNKNOWN: unknown error, open 'D:\full-fbsource\arvr\js\node_modules\yargs\locales\en.json' at Object.openSync (node:fs:585:3) at Object.openSync (pkg/prelude/bootstrap.js:739:32) at Object.readFileSync (node:fs:453:35) at Object.readFileSync (pkg/prelude/bootstrap.js:1025:36) at o._readLocaleFile (C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js) at o.__ (C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js) at C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js at Object.<anonymous> (C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js) at C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js at a (C:\snapshot\D_Zfull-fbsource\edenfs\redirections\arvr\js\temp\build-ovr-platform-util\lib\ovr_platform_util.js) { errno: -4094, syscall: 'open', code: 'UNKNOWN', path: 'D:\\full-fbsource\\arvr\\js\\node_modules\\yargs\\locales\\en.json' }2KViews0likes0Commentsoculus developer hub error (Unrecoverable Error:TypeError)
Today, I was using odh while testing the build file. I found this error when I was not using odh for other tasks and turned it on again. I deleted the program and tried to reinstall it, but the same error came out. I tried to install it in the top version(2.0.0), but it was the same.1.5KViews0likes1CommentODH 1.8.0: Proximity sensor switch stuck on "loading"
Hello, Starting three weeks ago, I've been unable to turn on/off the proximity sensor on my Quest 2 through the ODH "My Device" page; I was able to operate the switch before, but one day it stopped working altogether, completely out of the blue. Short of a factory reset, what else can I do? Is there a shell command I can use to reset the status? Btw, the proximity sensor is on in the headset, but I need to turn it off.2.4KViews0likes2CommentsOculus Developer Hud Casting just says connecting
When trying to cast my Oculus Quest 2 to my pc/laptop, I connect via the official; Oculus Link cable, however, pressing "cast " in ODH , I get a new screen where it just says connecting. In the headset, I confirm all the check boxes asking if I want to allow file sharing. Looking back at the Cast on my PC, it still says connecting, I ended up waiting for a while and the screen never changes. The ODH tool and my Quest 2 are both updated to the latest version. I prefer to use this method of casting as the private link to cast to a chrome browser doesn't work properly. ODH casting worked for me in the past on later versions of ODH and Quest 2 software, but for some reason it does not work now. Anyone have the same issue? Any work-arounds?3.4KViews1like4CommentsCan't open ODH 1.2.0 on Mac OS - Apple cannot check it for malicious software
I'm getting an error attempting to open ODH On MacOS Big Sur 11.0.1. The error, "“Oculus Developer Hub.app” can’t be opened because Apple cannot check it for malicious software. This software needs to be updated. Contact the developer for more information." I did not see this with the previous version, so it looks like something is missing. Did the ODH team correctly sign the app? I've worked around the problem by allowing ODH to open from the System Preferences > Security & Privacy > General... Allow...1.4KViews0likes1Comment