oculus integration question
I am looking for help with the oculus intergration package, I can use the prefab to create a avatar that walking and use the prefab for telaport but I cant figure out how to combine the 2. Is there any documentation on what all the settings do in the OVR avatar and how to map funtions to the buttons on the controller, I cant find any instructions.477Views0likes0CommentsOculus Avatars in a multiplayer session
Some months ago you released Oculus Avatar SDK for Unreal. With it you also released a sample project which shows how to spawn local and remote avatars (classes ALocalAvatar and ARemoteAvatar). The same project does a sort of package recording for replicating local movements to the remote avatars. What we noticed is that all the stuff is kept local; the structure which keeps recorded packets is opaque and, actually, this is unusable for a real multiplayer application: all the local avatar's movements are stored on a local structure and all "remote" avatars read from it and replicate movements on themselves. Since we would like to use Oculus avatars, what we think to do is to track hands and head transformations and replicate them from a player to another; a sort of custom packet recording without opaque structures. Before doing it, is there a "right way" of using your ALocalAvatar and ARemoteAvatar for replicating movements in a real multiplayer application? If not, did you schedule something for the next future which can help us on this?1.3KViews0likes2CommentsHow do I set up the OVR Avatar hands on a OVR Player Controller?
In a prior version of unity i would import OVRAvatar package and everything would work well on import but now i'm receiving these messages Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/P2PManager.cs(3,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlatformManager.cs(6,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlayerController.cs(5,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/RemotePlayer.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/VoipManager.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? ************ And when i open the CS Files in monodevelop, at the top they have somthing like using OVR.Platform; but the word Platform is in red. NOTE ALSO ALl i want to do is a local game in my computer not a Networked game.Solved8.3KViews1like4Comments