oculus integration question
I am looking for help with the oculus intergration package, I can use the prefab to create a avatar that walking and use the prefab for telaport but I cant figure out how to combine the 2. Is there any documentation on what all the settings do in the OVR avatar and how to map funtions to the buttons on the controller, I cant find any instructions.472Views0likes0CommentsHow do I set up the OVR Avatar hands on a OVR Player Controller?
In a prior version of unity i would import OVRAvatar package and everything would work well on import but now i'm receiving these messages Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/P2PManager.cs(3,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlatformManager.cs(6,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlayerController.cs(5,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/RemotePlayer.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/VoipManager.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? ************ And when i open the CS Files in monodevelop, at the top they have somthing like using OVR.Platform; but the word Platform is in red. NOTE ALSO ALl i want to do is a local game in my computer not a Networked game.Solved8.2KViews1like4Comments