How do I set up the OVR Avatar hands on a OVR Player Controller?
In a prior version of unity i would import OVRAvatar package and everything would work well on import but now i'm receiving these messages Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/P2PManager.cs(3,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlatformManager.cs(6,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlayerController.cs(5,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/RemotePlayer.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/VoipManager.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference? ************ And when i open the CS Files in monodevelop, at the top they have somthing like using OVR.Platform; but the word Platform is in red. NOTE ALSO ALl i want to do is a local game in my computer not a Networked game.Solved8.3KViews1like4Comments