Solving Unity 6000 - Meta XR SDK Tracking Issues
Bug Directly upgrading from Unity 2023.2 to Unity 6000 made both headset and hand tracking not working. Reason It seems that Oculus Plug-in is not compatible. Versions Quest Pro Windows 11 23H2 (22631.3593) Unity v6000.0.3f1 Oculus Utilities v1.97.0 OVRPlugin v1.97.0 SDK v1.0.34 Meta XR SDK v65 XR Plugin Management v4.4.1 OpenXR Plugin v1.11.0 Solution Uninstall Oculus XR Plugin from Package Manager Check OpenXR and Meta XR Feature group in XR Plug-in Management Add an interaction Profiles using Oculus Touch Controller Profile Note that Meta Quest Touch Pro Controller Profile doesn't work. Check the Hand Interaction PosesSolved3.8KViews9likes2CommentsHow can I display hands over OVROverlay?
I am using the OVRCanvasMeshRenderer script to display a curved canvas using OVROverlay. Using this for a spatial web browser, and OVROverlay provides the best visual clarity. Problem is that the canvas now displays over everything. I cannot figure out a way to mask the hands to display over the canvas. I read a few posts that suggested enabling XR Depth Submission, and this makes no difference. Is there an example of how to go about this anywhere? Using Meta SDK V 62 on Unity 2022.3.11945Views2likes5CommentsHow to have snap interaction while still holding a grabbable object
Here's my scenario. I am developing for the Quest Pro/Quest 3 using the Interaction SDK. I have a power drill in my hand and I want to use it to turn a screw. I would like the drill's socket to securely latch on to the screw head while I activate the drill and turn the screw and for this joint to break when a certain force threshold is reached. I suspect this has something to so with snap interactions, which I've tried, but I can only get the snapping to happen once I release the drill. I haven't been able to find anything in the documentation on this subject and I would appreciate any help or tips or leads.2.3KViews1like4Commentsunable to retrieve the user ID
Dear Meta Support Team, I hope this message finds you well. My team and I are currently developing an application that integrates with one of your platforms, and we have encountered a specific challenge that we hope you can assist us with. We are working with Quest 3 and have run into a roadblock trying to retrieve the user ID. Despite following the documentation and attempting various approaches, we seem to be missing a crucial step or perhaps misunderstanding the process. Here are the details of the issue: Platform/Service Used: Oculus Quest 3 Objective: Our goal is to get the user's ID to their profile in our application for a seamless VR experience. Issue Encountered: Despite our efforts, we are unable to retrieve the user ID. We are reaching out to inquire if there might be any known issues related to this functionality or if there are any additional steps or permissions required that we may have overlooked. Your guidance on how to successfully retrieve the user ID from Quest 3 would be immensely appreciated. We are eager to resolve this issue promptly and continue developing our application with the amazing capabilities of your platform. Thank you in advance for your time and assistance. We look forward to your response and any recommendations you may have. Best regards, Adriano1.2KViews1like2Comments