OVRAvatar in Unity shows wrong controller mesh
hello, i cant find it out but for some reason, i think since i imported the latest version of oculus integration (v16) in unity, my OVRAvatar prefab suddenly shows the controller mesh of the legacy Oculus Touch controllers, instead of the new ones which i want :( does anyone know where to change the controller mesh for the OVRAvatar prefab? thanks for help !753Views0likes2CommentsHow to grab game objects using laser pointer ?
I used the method introduced in this blog "Easy Controller Selection" (https://developer.oculus.com/blog/easy-controller-selection/). Basically I attached a line render to the controller model, and I am able to use it to select objects by pressing buttons. I wonder if I am able to grab game objects in the same way. I used to use Windows Mixed Reality to develop games, and they have native support of laser pointer. So I am able to use the laser pointer to select and grab gameobjects simply by attaching grabbable scripts. I know how to grab objects with OVR Avatar by attaching OVR Grabbable script, but I want to know if I can do the same thing without actually grab it with my hands. TL;DR I want to use the laser pointer to grab object as dragging it towards or away from me.1.8KViews0likes1CommentOculus Touch with OVRAvatar on and off bug
Hi, i have a problem with Oculus OVRAvatar and the oculus touch in Unity. The hand trigger (the one one the handler) dosn't work some time. This problem is new and is present on all pc in my laboratory. To be more specific. When I press play on my unity project, everythings works fine. when I restart the game, all button works except for the hand trigger, wich does nothing. When I start the Oculus first touch and then I start my game, everythng works every time. Is there a known problem for that? Thank you!599Views0likes1CommentOculus Integration 1.24 and missing #include Assets/OvrAvatar/...
AvatarSurfaceShader.shader and AvatarSurfaceShaderSelfOccluding.shader Includes an OvrAvatar folder that I believe is moved. This prevents compiling of the shader. Anyone run into this? #include "Assets/OvrAvatar/Content/Materials/AvatarMaterialStateShader.cginc" What is the solution?653Views0likes1CommentHow to make UI in front of OVRAvatar hands/controllers
I'm using OVRAvatar to generate my hands/controllers which include a nice self-occluding shader that always shows your hands/controllers in front of everything else in the scene. This is great EXCEPT when I want to provide controller tooltips for what the various buttons do. I'm using a Worldspace canvas attached to each hand to display those tooltips. Is there a way to set up the canvas so that it renders in front of the OVRAvatar occluding shaders???Solved1.7KViews0likes1Comment