OVRAvatar in Unity shows wrong controller mesh
hello, i cant find it out but for some reason, i think since i imported the latest version of oculus integration (v16) in unity, my OVRAvatar prefab suddenly shows the controller mesh of the legacy Oculus Touch controllers, instead of the new ones which i want :( does anyone know where to change the controller mesh for the OVRAvatar prefab? thanks for help !772Views0likes2CommentsHow to grab game objects using laser pointer ?
I used the method introduced in this blog "Easy Controller Selection" (https://developer.oculus.com/blog/easy-controller-selection/). Basically I attached a line render to the controller model, and I am able to use it to select objects by pressing buttons. I wonder if I am able to grab game objects in the same way. I used to use Windows Mixed Reality to develop games, and they have native support of laser pointer. So I am able to use the laser pointer to select and grab gameobjects simply by attaching grabbable scripts. I know how to grab objects with OVR Avatar by attaching OVR Grabbable script, but I want to know if I can do the same thing without actually grab it with my hands. TL;DR I want to use the laser pointer to grab object as dragging it towards or away from me.1.8KViews0likes1CommentOculus Integration 1.24 and missing #include Assets/OvrAvatar/...
AvatarSurfaceShader.shader and AvatarSurfaceShaderSelfOccluding.shader Includes an OvrAvatar folder that I believe is moved. This prevents compiling of the shader. Anyone run into this? #include "Assets/OvrAvatar/Content/Materials/AvatarMaterialStateShader.cginc" What is the solution?670Views0likes1CommentHow to make UI in front of OVRAvatar hands/controllers
I'm using OVRAvatar to generate my hands/controllers which include a nice self-occluding shader that always shows your hands/controllers in front of everything else in the scene. This is great EXCEPT when I want to provide controller tooltips for what the various buttons do. I'm using a Worldspace canvas attached to each hand to display those tooltips. Is there a way to set up the canvas so that it renders in front of the OVRAvatar occluding shaders???Solved1.7KViews0likes1Comment