OVRBuild Error in Unity: Gradle bug Stopping Any Quest Development (both 2018 and 2019 Unity)
Hi, I'm just getting started with Quest development on Unity. But I can't get through the initial tutorial / sample scenes. I get the same error starting with a "from scratch" project. All I do is add the Oculus integration and try and build one of the sample scenes to the device. Both 2018 and 2019. The bug in Unity shows up as: Gradle has exited unexpectedly. UnityEngine.Debug:LogError(Object) OculusBuildApp:BuildGradleProject() (at Assets/Oculus/VR/Editor/OVRBuild.cs:385) OculusBuildApp:OVRBuildRun() (at Assets/Oculus/VR/Editor/OVRBuild.cs:285) <>c:<StartBuildAndRun>b__29_0() (at Assets/Oculus/VR/Editor/OVRBuild.cs:261) System.Threading.ThreadHelper:ThreadStart() But the bug really comes down to the following code from OVRBuild: while (apkOutputSuccessful == null) { if (timeout.ElapsedMilliseconds > 50000) { UnityEngine.Debug.LogError("Gradle has exited unexpectedly."); apkOutputSuccessful = false; } System.Threading.Thread.Sleep(100); } The problem is that apkOutputSuccessful is already false before the loop is ever reached. Help!! I can't even get started with Quest/Unity dev while this is going on :( Thanks, Dave G2.4KViews1like4Comments