Issue with Oculus Go using OVRGrabber and DistanceGrab
Hi guys, So for a few days now, I have been trying to grab and move other GameObjects in Unity with my Oculus Go tracked remote but simply can't figure it out. I have even used the "DistanceGrab" sample scene from Oculus' "Sample Framework" as a template and managed to switch the hand avatar to the tracked remote but the distance grab doesn't work! [Note: I am using Unity (2018.2.2f1), the most recent Oculus SDK and the Sample Framework package from Oculus.] Any help as to how to enable Grabbing, distance Grabbing and then moving will be GREATLY appreciated! -Matt I surrender my future to the forum...605Views1like0CommentsOculus OVRGrabber and OVRGrabbable Script Issues on scene reload
I have an OVRPlayerController set up in the Unity Survival Shooter example. I can grab the gun with either hand and shoot. I even have a script that references the Grabbable Object and adjusts it position when held. ( since the object offset on the OVRGrabbable doesn't actually work). It all works perfectly until the game end. Once it end the game reloads the same scene to play again. On the second time you play, the grabbing of objects becomes erratic and sometimes doesn't work at all. There is some Serialized data or a Coroutine being kept in the reloaded scene. It's not any of my code so I was wonder what it is in the Grabbing scripts. The game works perfectly until I reload the scene.1.8KViews1like3Comments