OVRPlayerController not working correctly
I'm trying to get the OVRPlayerController (from the Oculus Integration package on the Unity Asset Store) to work. I'm building for Quest and I'm using Unity2019.2.0f1 with Oculus Integration v1.39 to build my APK's I'm able to build and run the APK, but when I push and hold the left hand joystick forward, the avatar jumps ahead a bit then stops.The same happens with the right hand joystick. I have to keep repeatedly releasing then pushing the joystick to move forward. I have played with the OVRPlayerController settings with no luck. What am I missing here? How do I get the controller to move the avatar smoothly with out stopping?5KViews0likes9CommentsCharacter Camera Constraint not working properly
In Unity for as long as I can remember there has always required a "Character Camera Constraint" component attached to the "OVRPlayerController" game object in order to keep the OVRPlayerController game object following the player camera utilizing the 6dof of the Oculus Quest . Ever since Oculus Intigration 12.0 was released It seems like they have changed how the Character Camera Constraint component works as it now required several other components to function without throwing any errors. Even with all of these components (Capsule Collider, Rigidbody, Simple Capsule with Stick Movement) the OVRPlayerController only rotates with the player camera, the position never changes. Does anyone know how to fix this problem/ how to get this to work, or does Oculus have to patch it?4.3KViews2likes5CommentsAny link to a FUNCTIONING example of a Unity project that ACTUALLY switches hands to controllers?
Hi, Any here can post a link to a Unity project where the OVRPlayerController or similar ACTUALLY PROPERLY switches from controllers (with hands on the controllers animated like in oculus home) to hand tracking and back? Already tried many different ways to make that function the past 2 or 3 days. Thanks in advance for posting a link to a project that actually functions properly that way in Unity 2020 lts (preferably, although 2019 lts is tolerable also).1.4KViews0likes2CommentsOVRPlayerController left stick doesn't move player around environment
Hi, I have a test scene with an OVRPlayerController where I can rotate with the stick on the right controller and walk forwards and backwards with the stick on the left controller which works perfectly. Then I created an OVRPlayerController in a scene that I have copied from another project. The player seems to work fine, I can look around with the headset and rotate with the stick on the right controller. But the left stick doesn't move the player around. What is the best way to debug this?591Views0likes0CommentsMove OVRPlayerController programmatically translates a character to a wrong location
I'm trying to teleport a user that meets certain criteria to a specific location on my level. I'm using OVRPlayerController and have a container object for that controller. Whenever I move the container via container.transform.position, it moves the container but also randomly moves the OVRPlayerController inside of that container. How can I disable this behavior? The CameraRig from OpenVR works just fine with the same approach so it's only OVRPlayerController affected by this.917Views0likes1Comment