(Unity) OVRPlayerController- How to get OVRPlayerController to move with OVRCameraRig
I'm working off the standard OVRPlayerController, which has an OVRCameraRig as its child. This is a game where I need thumbstick locomotion (which the OVRPlayerControllerProvides), but I also need roomscale movement. In other words, I need to make sure that when the player moves physically, his in game avatar should also move. Currently whats happening is that when the player moves physically, the OVRcameraRig moves with him, but the parent OVRPlayerContoller does not move. This is an issue because I need my OVRPlayerController to move with my player at all times for proper collision tracking and targeting by Hostile AI. What is the best way to achieve this? Iv'e tried a few ways to make it work but wondering what the cleanest solution is. I'll also need hand tracking for this game. Perhaps I should simply use the AvatarSDK standard avatar and make it a child of a Character Controller for thumb stick movement? thanks for the help!21KViews1like11CommentsHow to make OVRPlayerController work with a collider with a shape of my choice?
Hello, In my project the player is mounted on a boat, so the collider with the shape of a vertical capsule does not conform to the shape of the boat and therefore does not stop on the walls and overlaps them until the capsule collides with the wall, leaving half a boat inside the wall. How can I make it work with the collider of my choice?683Views0likes0CommentsOVRPlayerController not working - Hands moving with Camera
I have been at this issue for over a week and I have seen similar posts on the forum that have been left unanswered so please if anyone knows how to solve it kindly let me know how. I'm using OculusInteractionSampleRig and onto it I added as a child or even attempted into the parent folder the OVRPlayerController and all the other necessary components such as Character COntroller, OVR Scene Sample Controller, OVR Debug Info, Character Camera Constraint and mapped the OVRCameraRig. However, when doing so the controllers work fine but the hand prefabs show up in the incorrect position and also move along the camera as I tilt my head or rotate around. This is an Oculus issue as even using the Locomotion Sample scene by Oculus themselves, the controllers are in the correct position but the hands aren't. Kindly find some screenshots of the setup. I really need the OVRPlayerController to work for my school project.2.9KViews1like2CommentsQuest vs Rift: OVR Player Controller Misaligned
Hi Everyone, I posted this to the Unity Forums but didn't get any advice. I've been doing Unity development with my Rift. One day, I had the idea of seeing what would happen if I ran a Unity scene using my Quest via Link. After doing so, my player controller has been consistently off whenever I use the Rift in Unity or in builds created by Unity. I'm apparently too new to post links so I'm going to lay this out using multiple comments so I can post video of the issue.1KViews0likes2CommentsHow do I add a more smooth feeling jump to my OVRPlayerController?
I've been trying to make my jump feel less instant and more smooth feeling, I need some help figuring out how to do this. Also side note would anyone help me figure out why when I grab one object in one hand and I go to grab that same object in the other hand it won't swap to that hand?621Views0likes0CommentsUnity - OVRPlayerController Issue
Hi there! I'm new to Unity and VR development and having an issue with the OVRPlayerController. I have a door set up and if I'm not in the center of my play space, I snag the edge of the door frame and can't pass through. Also, if I'm at the very edge of my play space, and shift into a wall I got through it. Anyone have a good solution for this? Thank you!1.4KViews0likes3Comments(Unity) OVRPlayerController does not move with the OVRCameraRig
I have a problem and can't find a solution anywhere. The problem is that if I move the headset in the game in Unity, the OVRPlayerController does not move. So now if i walk into objects, sometimes I can't move near the object or sometimes I walk into the object...2.2KViews0likes1CommentHow to use OVRPlayerController + Character Controller?
I am testing on a GO. There is a million combinations to make it wrong. What parameter is doing what? I have "reset" the values and it is no not moving at all. I tried an acceleration of 10. That was the only time I could get it to move, but way to fast. Lower value makes it not move at all. I know I can simply write my own script and will be done in 5 minutes, but I cannot believe, that these ready made things are worthless. And as well I do not want to run into "different controller" issues. So, is there hope for these components?544Views0likes0Comments