Mixed reality only work in the first scene
When a mixed reality scene element OVRSceneAnchor is destroyed, it get ignored during the whole game session. Opening Mixed reality a second time in another Unity scene is impossible, or very laborious. This is because of recent changes in the Unity Integration SDK in OVRSceneAnchor.cs. Problem is reproducible on v48 & v49. Not on v43. I removed the line : DestroyedSceneAnchors.Add(this.Uuid); in OVRSceneAnchor.cs line 209 for a workaround. But maybe there is something I'm missing ?1.1KViews1like1Comment