pointer smoothing
In one of our apps, we implemented a pointer interaction. I tried to align it as closely as possible with the pointer that comes out of your hand in the dash menu, and I noticed that some sort of smoothing or predictive movement is applied to the pointer's movement (the application pointer was much more shaky when the 2 pointers were displayed on top of each other). Any idea on how to implement such smoothing? From some platelets we did, it would really help players to confidently select stuff with the pointer. TX916Views0likes2Comments