Are Android Background Services possible on Oculus GO?
Hello! We are planning a client-server architecture in a project in which an app implements a background service that delivers information to client VR apps. In a standard Android environment this approach is not a problem - my question is whether this approach can also work on the Oculus Go. I hope you can help me with this question. Thank you very much.2KViews0likes5CommentsOculus quest go 2 design thoughts
Question about the Oculus Go, I have a injury and I really can't play meta Oculus 2 or do the thing with the three the hand gestures, due to my shoulder, can you guys create a metaquest go that incorporates you know that one controller, you could also have hand gestures implied into it and you can also use it to compete with the Apple vision pro without the extra edit you know motherboard features. Here's an example. If the company better you know to make something similar even compete with Apple but it doesn't have to have the same amount of power ratio because you're really just using it as a bridge for your computer and you know for people who are just you know trying to just get into the scene and not trying to be you know serious metaquest user.437Views0likes0CommentsOculus Payment Page & PIN Payment - don't display anymore
Hi, We are developing an Oculus Go app, so we created a test user to test the in-app purchase (IAP) that redirect to Oculus Payment confirmation. In the beginning, Oculus payment page ask us for PIN confirmation :) , and every purchase worked well. But now (after some purchases : same SKU multiple times), the purchase is automatically confirmed without asking us PIN confirmation or display Oculus Payment Confirmation page. We do not have clicked on any "Remember my PIN" button or anything else. How do we bring back the PIN confirmation payment and Oculus Payment Confirmation page for our test ? We have tryied to unistall app & install it again ; change Test Cards (successful to failed) ; remove and add again Test Cards ; but nothing works because Oculus always accept the payment without asking us to enter the PIN confirmation. We need this Oculus Payment Confirmation page & PIN confirmation, in order to see the IAP Name modifications we've made (Purchase "Name" labels updated). PS : it is impossible to change PIN code for Users Test from the app or Oculus Dashboard. Maybe we need to "Kill session" of the test user ? (But we are affraid that this action disconnect & reset the Oculus Go device and we will need to configure again User on Oculus Go.) Waiting for your help to display again Oculus Payment Page & PIN confirmation via a simple action (withtout reset Oculus Go device). Thank you for your help1.9KViews1like1CommentAuto startup app on oculus go
Hi, i need to develop an app for a museum with oculus go. I need to automatically start my application at 9:00 am at every day. In a previous version with Gear 360 i do that creating a service apk that runs my apk. Than my app uses a server-client protocol to connect to a tablet and from that tablet i can control all the system with an app. So, can I install that service on oculus go to? Or there is any way to run my app remotely from a tablet or computer or phone?9.6KViews5likes20CommentsNative Adroid non-VR app displayed in VR when opened from Oculus UI
I have developed a native android application that is being used as a configuration tool for a different Unity build application on the Oculus GO. It consists of a single activity with some interactable buttons. When first installing the application through adb commands I also force the main activity to open with a adb shell command. This opens the app in a 2d Oculus menu like view, as expected. When closed and opened again from the Unknown Sources, it once again opens as expected. However, when I send an intent to open said app from the aforementioned Unity application, the configuration app opens as being a VR app. Rendering over both eyes, making it unusable. It is now also recognized as an "app" where it shows the pop-up to close the app when pressing the Oculus button, whereas it didn't do that before. Now, when opening the app from Unknown Sources, it keeps opening as a VR app. I feel like this has to do with certain flags given to the launch intent from either external applications or the Oculus UI itself, but I'm lost. Would love to hear the mechanics behind this and if we can get it so that the configuration app always opens as a 2d non-vr application. With regards.869Views0likes0CommentsUnknown Sources and Casting
We are developing a non-distributed app that will only be installed locally on an Oculus Go. We want to cast this app but are unable to because the app resides in the "Unknown Sources" tab which makes the casting feature unusable. How can this be accomplished?8KViews4likes29CommentsWebXR: how to migrate from oculus go to qwest?
I'm using Oculus Go controls (touchpad + trigger) in my WebXR molecular viewer at www.ibiblio.org/e-notes/webxr/mini.htm . To migrate from Go to Quest I'd like to know, what corresponds to "selectend event" and "xrSession.inputSources[0].gamepad.axes[0/1] on Quest?Solved1.4KViews0likes1CommentLaunch Oculus app from third application or browser on smartphone
I want to reproduce the following process, but I couldn't find much information on the net. 1 - On smartphone, launch Oculus application by third app or webb app in browser by clicking a button 2 - The oculus app opens on the desired game page 3 - Launch the game on quest or GO using the button present in the oculus app game page I know 3 is possible, but I cannot find any information on 1 and 2. On native android app, I know it's possible to launch a third app using intent-filter, but I don't know if in Oculus app are present intents that allows this behaviour. About 2, assuming 1 is feasible, I need to pass some parameters to open the desired game page. Is this possible?891Views0likes0CommentsPlease help - Failing Oculus GO Entitlement Check Every Time
I've failed the app review process three times in a row due to the Entitlement Check. Specifically: The app must perform an Oculus Platform entitlement check within 10 seconds of launch and exit the app if the check fails. Can anyone offer some advice as to how to test this before I send the app into review again? How do I check to see if I've done it correctly? Thanks in advance.856Views0likes2CommentsOculus Go - starting a video without starting the App Store
Hello everyone, I would like if it possible. If I start my Oculus Go, it would instantly play a video without opening anything other, and when the video is finished the Oculus Go would turn off. I'm asking this question here beacuse I don't have any idea how I could face this "project". Kind Regards, JustBetterSolved