(Resolved) Meta Quest mobile app disables Oculus Go. Setup stucks at "Health and Safety".
Update March 27th: The build 260 is available. https://apps.apple.com/us/app/meta-quest/id1366478176 ----------- Update March 25th: Meta Store support told me that the latest mobile app Version 259 was released with a fix to resolve the issues described in this thread. So, the resolution was given officially. Thank you Meta for the fix, and thanks everyone in this thread as your voices indicated how this issue was significant. 😄 ---------- During setup of Oculus Go by Meta Quest for iOS Version 257.0.0.9.106, I could not play "Health and safety" video, although I pressed "Watch Video" button. As a result, I cannot complete setup my Oculus Go. How do I proceed with the next steps? I also tried the setup by Meta Quest for Android, but the symptom is all the same. Version 258.0.0.9.109 released on Marth 13th also show the same symptoms. Still the setup fails and the headset becomes useless. I can click "Continue" button. But all the three links are inactive. As the video never starts, I cannot complete the setup. My headset becomes a photoviewer of single image prompting me to grab smartphone.Solved40KViews12likes145CommentsAuto startup app on oculus go
Hi, i need to develop an app for a museum with oculus go. I need to automatically start my application at 9:00 am at every day. In a previous version with Gear 360 i do that creating a service apk that runs my apk. Than my app uses a server-client protocol to connect to a tablet and from that tablet i can control all the system with an app. So, can I install that service on oculus go to? Or there is any way to run my app remotely from a tablet or computer or phone?9.6KViews5likes20CommentsUnknown Sources and Casting
We are developing a non-distributed app that will only be installed locally on an Oculus Go. We want to cast this app but are unable to because the app resides in the "Unknown Sources" tab which makes the casting feature unusable. How can this be accomplished?8.1KViews4likes29CommentsOVRHeadsetEmulator doesn't move the view in the Game panel
Hello, I would like to be able to emulate the headset while developing in Unity, so I don't have to build to a device whenever I want to test. However, the OVR Headset Emulator doesn't move the view in the Game panel during play mode. The values of Head Pose Relative Offset Rotation are changing in the script, but I can't move the camera around to look at different things or interact with the UI. I have tried using Unity 2018.2.7, 2018.2.2, and 2017.4.11, and Oculus Integration 1.29. Am I missing something? Has anyone else encountered this? Thank you kindly.17KViews3likes26CommentsOculus Go "The APKs for 3DoF platforms should be V1-signed"
When I try to upload my apk to the alpha channel I get this error: The APK is for 6DoF devices only and cannot be used on a 3DoF mobile platform. You can set 'android:required="false"' in 'android.hardware.vr.headtracking' if the APK should be shared between GearVR/Go and Oculus Quest. The APKs for 3DoF platforms should be V1-signed. I have uploaded for the Oculus Go before, built straight from Unity, and not had this problem before. I've followed the instructions here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-submission-sig-file/ I've tried using a keystore generated in unity vs one generated in android studio (where I checked the box for V1), and I've tried using an older version of unity in case that was the problem, but I still get the same error each time. I've seen answers to this question that involve adding something to the gradle file, but when I open that up it doesn't look the same as in those answers? (https://developer.android.com/about/versions/nougat/android-7.0.html#apk_signature_v2) I am using Unity version 2019.2.6f1 Can anyone advise on what I need to do?1KViews2likes1CommentHowTo: Viewing 360° Video in Real-Time from RICOH THETA camera with Oculus Go Browser
Post on external site on how to live stream 360° Video from a RICOH THETA V into Oculus Go using WebVR and the Javascript library A-Frame. Low-cost setup (RICOH THETA + Oculus Go) for building telepresence (or, actually, tons of other) type applications. HowTo: Viewing 360° Video in Real-Time from THETA V with Oculus Go Browser2KViews2likes1CommentOBB Extension File
I was wondering how to properly install an obb file onto an Oculus Go device after building. I have tried build and run right onto the device from unity as well as sideloading the apk through adb then dropping the obb file in the proper spot but every time the device does not recognize the obb so it crashes when trying to access a new scene or asset that is not directly in the apk. Any info would be appreciated.1.3KViews2likes1CommentThe user isn't signed in
When running a dev build of my app built with Unity on the GO, I get the following error through the logs after the platform is initialized: The user isn't signed in or their account state wasn't in a recoverable state. I am signed in on the device, but not sure how to sign out to refresh the token if that's required, without factory resetting. Does anyone how to fix this? This also causes the following error when attempting to get user data: {"error":{"message":"Invalid OAuth 2.0 Access Token","type":"OCApiException","code":190,"error_data":[],"fbtrace_id":"AdktSl4ek+I"}}3.7KViews2likes7CommentsOculus GO 72hz only working after pausing game SOLVED!
Hey everyone, I am running into a problem using the 72hz mode. I am using OVRManager.display.displayFrequency = 72.0f; in the Start method of a Script and until now (I think) it always worked. But now looking at a frame counter in game I realized the game was capped at 60fps until I minimize the app using the controller menu button and then return to the app. Has anyone run into the same problem? This happens even if I delay the above mentioned code line for some seconds. I am using Unity 2018.3.9 and the Oculus Integration 1.35 from the Asset Store. Any help is appreciated, Julian1.4KViews2likes4CommentsAny Oculus Go Beginner tutorials for Unity.
Heyo. I have only just started trying to make some apps for the oculus go with unity. The only tutorial I have is from back in 2018 and things have changed alot so im kinda blundering my way through it. I Keep getting the error about oculus needs the latest software update to play this app but when I check in the system settings on the oculus go its already up to date, and I see no indication of it downloading any update automatically. Could anyone point me in the direction of beginner tutorials for Unity 2021 and how to make vr apps for oculus go please? Any help would be much appreciated 🙂870Views1like1Comment