257 Photon fusion compiler errors though i use Photon Pun 2
basically i use Photon pun 2 and i downloaded the meta sdk for in app purchases and Meta quest In game usernames but now i have almost exactly 257 compiler errors cause i dont use fusion and when i try Re downloading it and importing it, my project crashes and doesnt open again. Please help (editor version 2022.3.62f1)28Views0likes0CommentsPerformance issues after building APK for Meta Quest 3
Hi everyone. I'm new to VR development and just created my first VR project in Unity for Meta Quest 3. When I run the game through Unity Link (Oculus Link) from my PC, it works smoothly with good graphics and no lag. My PC has 32 GB RAM and the game uses around 9 GB while running. But when I build it as an APK and run it directly on the Quest 3, I get problems like lagging, lower graphic quality, flickering, and sometimes low memory warnings. I know Quest 3 has only 8 GB RAM, so that might be part of it. But I would really appreciate help on how to optimize the game for Quest 3, what settings or methods I should use to reduce lag and improve quality, and whether there are tools to check what is using up memory on the Quest. Thanks a lot. I'm learning and want to get better at building for VR.195Views1like1CommentAre Android Background Services possible on Oculus GO?
Hello! We are planning a client-server architecture in a project in which an app implements a background service that delivers information to client VR apps. In a standard Android environment this approach is not a problem - my question is whether this approach can also work on the Oculus Go. I hope you can help me with this question. Thank you very much.2KViews0likes5CommentsOculus quest go 2 design thoughts
Question about the Oculus Go, I have a injury and I really can't play meta Oculus 2 or do the thing with the three the hand gestures, due to my shoulder, can you guys create a metaquest go that incorporates you know that one controller, you could also have hand gestures implied into it and you can also use it to compete with the Apple vision pro without the extra edit you know motherboard features. Here's an example. If the company better you know to make something similar even compete with Apple but it doesn't have to have the same amount of power ratio because you're really just using it as a bridge for your computer and you know for people who are just you know trying to just get into the scene and not trying to be you know serious metaquest user.443Views0likes0CommentsHow to detect app made with unity quit on Oculus Go
Hello everyone, are there anyone know how to detect app quit on Oculus Go? I have tried using OnApplicationQuit(), but it doesn't work. Unfortunately, after googling, there is no luck on what I am looking for. What I would like to do is to save the int with PlayerPref() when app is quit.1.7KViews0likes4CommentsOVRHeadsetEmulator doesn't move the view in the Game panel
Hello, I would like to be able to emulate the headset while developing in Unity, so I don't have to build to a device whenever I want to test. However, the OVR Headset Emulator doesn't move the view in the Game panel during play mode. The values of Head Pose Relative Offset Rotation are changing in the script, but I can't move the camera around to look at different things or interact with the UI. I have tried using Unity 2018.2.7, 2018.2.2, and 2017.4.11, and Oculus Integration 1.29. Am I missing something? Has anyone else encountered this? Thank you kindly.17KViews3likes26CommentsDeveloping an AR/VR website with body measurement capture and clothing fitting capabilities
Question: I am looking to develop an AR/VR website that allows users to capture body measurements (e.g., height and chest) and find clothing items that fit based on those measurements. I have outlined my requirements and would appreciate guidance on the technical implementation. Background: I want to create a website that combines augmented reality (AR) and virtual reality (VR) technologies to provide users with an immersive clothing fitting experience. The website needs to capture body measurements such as height and chest from users. Based on the captured measurements, the website should compare them with available clothing sizes to determine the best-fitting options. Specific requirements: What are the recommended AR/VR development tools and frameworks for this project? How can I integrate motion tracking to capture accurate body measurements? Which database system would be suitable for storing user measurements and clothing information? How can I implement the algorithms to compare body measurements with clothing sizes and determine if a garment will fit? What are the options for creating an AR viewport that overlays virtual clothing on the user's camera feed? I am new to AR/VR development. Any guidance, advice, or suggested resources on the above topics would be greatly appreciated. Thank you in advance for your help!1.1KViews0likes0CommentsMaximum 360 videos size in Unity
I'm finding it difficult to find out the maximum package size for an app published to Oculus Go. I have seen discussion of 4GB and increases possible through downloadable content. The reason I ask is we are creating an app with quite a lot of stereo 360 video with Unity3D. We will have approx 30GB of content and I would like to package this all in one, is that possible? Also even if it's not possible through a release or the store can we do this locally by sideloading? We would look to use a cloud service for downloadable content in the future but obviously this has a cost implication so for the moment for our minimal viable product we will simply sideload content whilst on trial. Is it possible to sideload extra content in this way or to sideload a larger apk containing the 360 video files. Thanks a lot2.6KViews0likes4CommentsIAP checkout callback issue
Hi, In our one of app we are using the following code from unity platform SDK to implement IAP consumables, IAP.LaunchCheckoutFlow(temp).OnComplete(LaunchCheckoutFlowCallback); We configured a test user account to test on alpha channel, the above code shows the payment panel with payment details correctly, but after entering the payment card pin the control is not triggering the callback method (LaunchCheckoutFlowCallback). Instead application is getting restarted.1.2KViews0likes2Comments