Get height of guardian floor in Unity world space
Is there a definitive method for getting the height of the Oculus guardian floor in Unity world space? I'm in 2019.4, using the older XR system - not able to use the new XR subsystem for this project. I have the latest Oculus Integration package, so have access to OVRManager etc. Thanks!737Views0likes0CommentsOculus Quest Guardian drops 50% performance
I was having several issues with my proyect in Oculus Quest, and now I found that the problem is the Guardian. When my controller touch it, and it shows, my frames drop from 70fps to 35 fps... I turned it off and now I have 70fps stables. Anyone knows why?1.8KViews1like6CommentsIs there a way to check if player goes outside of the guardian play area on quest within Unity?
I have some objects that follow the player's position. Problem occurs when the player goes outside of the play area and then upon reentry, the objects dissappear. What I would like to happen is to reset the position of said objects to their original position when the player moves outside of the play area/ tracking becomes lost. I've tried subscribing to the OVRManager.TrackingLost and OVRManager.TrackingAcquired events on each of the objects. These seem to work when I use the headset with Oculus link. However it doesn't work when I make a quest build as the objects disappear when moving outside of the guardian boundary. I'm unsure if they're being destroyed or moving to a position that's out of view, I don't have a console on the quest build. I've been reading the OVRBoundary page (sorry can't post links yet) which suggests that it should be possible to get what I need by using the OVRBoundary. However, there is no code examples on how this could be achieved and clicking on the Developer Reference link takes be back to the same site. Would appreciate on some guidance from anyone who have solved this issue before. Basically I just need to know when the player moves outside of the play space (to the point where to headset asks the player to move back in or set up a new play area) and when the player reenters to play area. I figure I should be able to reset the objects when I know how to do that. Thanks1.2KViews0likes0CommentsIncreasing the Guardian Play Space Limit
Hi all, As part of my University final year project, I am utilising the Quest in scenarios such as crossing a road. This is requiring large designated play spaces, and the Guardian system though useful is starting to hit the limit in where I want to designate a space. From my observations, I have been able to make rectangular-shaped zones with up to 10-12 meters in length, but I need both the width and length in my scenarios. I am already aware that you can disable the Guardian, but I hope to keep this system as a safety measure. Is it possible in any shape or form to increase this supposed limit of 25 Square Meters?501Views1like0CommentsCan we show dialog to set Oculus Quest guardian programmtically?
I am developing a application in native android. In my application I need to give user a option to set the guardian again without going out of the application (normally guardian is set using the settings). Is there way to directly open the guardian selection option on click of a button?410Views0likes0CommentsGuardian crashing app when you leave it
Hi, The app I am developing for Oculus Quest works functionally. However when I step outside of my guardian the Oculus returns to the home screen and says that my app has crashed. I am writing to see if this is a common issue with the quest or if this is specific to my application. If it is specific to my application then I will look over it. Kind Regards J431Views0likes0CommentsIn Oculus Quest, how to disable the ability to move in the space/Guardian
We want the App work like it on Oculus GO. It should not allow the user to move in the Guardian. I wonder if anyone knows if there is a way to do that? I am using ovr_sdk_mobile_1.24.0 Native Question OS version: 7.0.0.32.358.163419639426Views0likes0CommentsHow do I make sure my objects are within the Play area(Guardian)?
I'm making a Boxing Gym with a bag. I started doing it in Unity just a plane at 0 0 0. and i made walls. Now , when i push play the bag is not within the play area. it's further away where i would bump into my computer. I tried to to translate the Gym along with the bag a bit but that didn't help. How do i make it so that my gym and bag will be within the boundaries? ps. for the meantime i'm using OVRPlayercontroller but i'm not using the xbox controller to move because ultimately my game /simulation will be just to punch the bag with Touch controllers661Views0likes2Comments