Oculus Go file association
I want to open all files of my type (.xxx) with my application. It's a renamed zip file. For that I have tried a lot of thing in my AndroidManifest.xml file. For now, I have all these intent filters in the "com.unity3d.player.UnityPlayerActivity" activity : <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.BROWSABLE" /> <category android:name="android.intent.category.DEFAULT" /> <data android:scheme="http" /> <data android:host="*" /> <data android:pathPattern=".*\\.xxx" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.BROWSABLE" /> <category android:name="android.intent.category.DEFAULT" /> <data android:scheme="file" /> <data android:host="*" /> <data android:pathPattern=".*\\.xxx" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="application/x-compressed" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="application/x-zip-compressed" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="application/zip" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="multipart/x-zip" /> </intent-filter> I have tried to download a .xxx file with the oculus browser and then click on it on the right panel. Nothing happened ... I also tried with a zip file. Nothing happened ... What am I doing wrong ? Thanks in advance. Unity 2018.3.9f1 Oculus SDK 1.31920Views1like1CommentLaunch Oculus or Samsung browser from within a Gear VR app
Dear all I searched a bit and didn't find an answer, so if someone already asked, please lead me to it. When I am in my unity based app, I want to be able to launch a link to any site, but make it launch in the Oculus or Samsung browser while still with my goggles on. When exiting the browser, I want to be back in my app. The browser should launch in 2D mode, and continue so, unless the user goes stereoscopic. Can this be done? Thanks1.1KViews0likes3Comments