How to change Package Name for Native Mobile OpenXR Samples?
I tried changing my package name according to these instructions. Specifically, I tried to change the name on the XrCompositor_NativeActivity project. I followed several online instructions for package name renaming, but I still get this error when trying to upload my APK for App Lab: "The APK package name, com.oculus.sdk.xrcompositor is only allowed for first-party application." Can someone please tell me how to fix this error? I get this error on Meta Quest Developer Hub when uploading my release APK.1.1KViews0likes1CommentHas Meta abandoned MRC Native support?
https://developer.oculus.com/documentation/native/android/android-native-mrc/ The instructions in the link above are very vague and outdated. For example, the instructions say to use ovrm_Initialize(), but that function does not exist in the header file we are asked to use: OVR_Mrc_Shim.h. Can someone please help me with MRC for Native Development? How do I implement this in hello_xr or XrCompositor_NativeActivity.c?652Views1like0CommentsIn XrCompositor_NativeActivity.c, how to disable rendering of texture samples?
There's no glDrawElements() or glDrawArrays() that renders these three textures. Can someone please help me? XrCompositor_NativeActivity.c is an OpenXR Android Studio Native Development project from the Oculus OpenXR Mobile SDK.712Views0likes0Comments