'Continue in Your Browser' - App login
I am trying to log in to the Oculus App on my PC, I have plugged in my headset, I clicked 'Continue with Facebook', then the next screen tells me to: 'Continue in Your Browser. To confirm your Facebook login, please switch to your default web browser now. The confirmation process may take a few seconds to complete'. I have opened every web browser on my computer, logged into my facebook account on each browser, turned firewalls off, and nothing happens / no confirmation occurs. And the 'Help Centre' button at the bottom of the screen doesn't link to anything either. Any idea what I should try next?Solved133KViews23likes133CommentsUnreal Multiplayer issue Joining Session
Hi, I've posted this on the Unreal forums as well so if I get an answer there I will post it here. I've been developing a VR demo in Unreal 4.22 for the Quest for about a month with great success. It is a multiplayer shooter and I've been hosting on the Quest or Vive and have tested with 4 players, everything's great, until... Randomly about a week and a half ago, for some reason the Join Session node is not allowing the client to connect to the listen server anymore. When the client calls Join Session after finding the server, the Join Session node fire off and complete off the success pin as if everything is fine! except nothing happens... I also setup a test in 4.23( of course following the instructions on this site) and am experiencing the same issue or issue where I connect to the listen server but it isn't the same instance of the server as the players cannot see each other inside the level. Has something changed recently regarding networking on the Quest? Is anyone else having multiplayer issue in Unreal recently? I feel like something changed and I just don't know about it.13KViews0likes25CommentsMoving Grabbed Objects jitter (Unity)
Using Unity 2018.4.5 and Oculus 1.38 When I hold an object (simple scene with just a cube) in my hand, then the movement of this grabbed cube is very jittery and not smooth at all. Using OVRPlayerController with LocalAvatar in TrackingSpace and AvatarGrabberLeft and Right inside this LocalAvatar. I set the Fixed TimeStep in the Project Settings to 1/72 (0.01388889). I uploaded a video of this behaviour: https://youtu.be/AoJ_d0d2Dq8 It's not as obvious in the video as it is in VR, but I think you do see the issue at the edges of the cube with the stuttery movement. Interestingly, when I throw away the cube, the movement is smooth. Also the movement of my hands is smooth, it's only the object I'm grabbing that stutters. Any idea how I can prevent this? Thanks!12KViews2likes19CommentsHow to get real position/rotation of player inside tracking space.[Quest]
Hello, I am trying to setup OVRBoundary in a way like SteamVR chaperone works. I can get the player rectangle and draw in on the floor. When the player starts the game, he is always in the centre of the virtual tracking space, but he can be in a different position in real-world tracking space. How can I get the real position and set the virtual position of the player according to real position and be like this? I can disable recenter, but the starting position will be always wrong when the player does not start on exact position and rotation. I will use real-world prop(hockey goal) and position the in-game. But when the virtual space is not matching real space it is impossible to do it.887Views1like1CommentMore then one OVR cameraRig
Hello All, i´m trying to develop a VR based multiplayer app. i'm using Oculus quest and PUN2 for this. mz question is: is it possible to implement more than one OVRCameraRigs in oculus quest? the app is working perfectly with single player but hands are not getting synch in multiplayer scene.1.2KViews0likes3CommentsHow to receive OSC Data via UDP/IP on the Quest?
Hey there, is it possible to receive OSC Data via UDP on the Quest? If yes, is there an open default UDP-Port or is there any way to open a specific Port? I'm using Unity and made a project using the plugin extOSC that works on my Laptop but it doesn't on the Quest. I think it is because the UDP Port isn't set-up properly. I know that SideQuest and ADB are both possible to be connected using wifi UDP/IP so I guess there is a way to do it. I also wrote to the developer of the plugin extOSC and he told me is not 100% sure but it could be something related to the Android Manifest and the Network Permissions. Any ideas on how to figure this out?6.4KViews1like6CommentsHand tracking right index pinch counts as button press?
So I have a VRTK (3.3) teleporter pointer setup to work with the controller left button One press. When I setup hand tracking using the OVRHandPrefab and set the Oculus manager to Hands only for some crazy reason doing a Pinch with my right hand activates the teleporter. I cannot figure out why!! The only scripts related to hand tracking i have are on the prefab. And really I want to know HOW its simulating the button press / activating the teleporter so I can use pinches to simulate other button presses! Anyone have a clue how/why this is happening?5.1KViews0likes5CommentsQuest project builds and runs, but stays stuck on 3 dot loading screen
I followed the official instructions for setting up Unity for Quest development. I tried to build using the included example scenes. The build works fine, but when it runs on the quest, it stays stuck on the animated 3 dot loading screen. The ADB logs show no errors, and even show various Unity logs while stuck, such as the focus gained and lost events. So I'm pretty confident that the build is running, just stuck behind the loading screen. I've tried from scratch several times, factory reset my Quest, messed with all sorts of build settings, but can't make any progress. I've attached the compiled APK in case that helps, and the full ADB logs. Any suggestions? Running on Unity 2019.2.218.7KViews2likes8CommentsOculus Quest store extremely slow download speed!
I am wondering if there was a reason why it is taking 5+ hours to download a 1Gb game on a 75Mbps Internet connection. I am hoping that because Oculus Quest has sold out and it is christmas day, the Oculus Servers are having a hard time with the large influx of new devices. Unfortunately i feel alienated with that hope because it seems as if i am the only one suffering with this problem. I am concerned to troubleshoot my internet as it would cancel my download wich is at 80% currently, but it works fine on my phone and laptop.Solved122KViews9likes38CommentsGet Oculus Identity returns No Logged In user
I try to get my ID with GetOculusIdentity node but it fails and prints out LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app. Also tried Get Oculus ID and it also returns No logged in user I run Verify Entitlement before and it succeeds, I have the correct appid of my game in my DefaultEngine.ini and the account passes authentication9.2KViews4likes14Comments