Wondering who I can share my virtual reality game ideas with
Good day everyone, i have a really great idea for a game. It will be a crowd pleaser for all ages, guaranteed! with plenty of upgrade/addons! More of a beginners game aimed at people who are starting on oculus so they can get used to the controls I guess How do I get someone onboard to develop a protype of what Iβm thinking? I donβt want any revenue, but hey it it makes it to the top and your feeling generous πββοΈπββοΈ45Views0likes2CommentsOculus move
Hello there, I am a young student interested in oculus quest and also programing a fitness app for it in unity engine. I read about oculus quest MOVE in the forum that since sep 2020 will be uploaded to the glasses, but I cant find any information regarding developing side. as if we can read its data to our game or any libraries for that. Can anyone please help me? I am devasted and helpless and cant do more search on this. Please any one assisting me on this with a direct link to the developers site of it! it is really appreciated1.2KViews0likes1CommentCan the Login with Facebook function be used in the Oculus Quest?
I have to use the Login with Facebook function using the Facebook SDK in Unity3D. It works normally on Android phones. But in the Oculus Quest, the loading indicator is loading infinitely where the FB module should come out. Does the FB SDK work in the Oculus Quest? I want to know how to use Login with Facebook function in the Oculus Quest.2.2KViews1like4CommentsAccessing Video-Passthrough
Are there any plans on letting Devs access the Quest's Video-Passthrough capabilities via SDK? I'd love to mess around with AR / MR Applications. I know that this is possible on the Vive Pro utilizing the SRWorks SDK but that requires to be wired. Having the same functionality but wireless would be a huge gamechanger for me.3.3KViews0likes8CommentsHow can I change the default keyboard of the Oculus Quest?
I'm trying to develop a new type of keyboard for Oculus Quest but I can't find any information related to the keyboard and where I can implement another one. Someone knows how to do it? I will be very grateful if someone helps me. Thank you5.2KViews2likes1CommentDoes Oculus allowed any ads content to be put in our app?
I'm currently developing an Oculus Quest app that will be published for free in the oculus store. I would like monetize my app by putting some 2D video advertisements of my partner company into it. Does oculus allow that?1.1KViews0likes1CommentQuest Access Guidance
Hey all! Our team is looking to gain access to the Oculus Quest, and I was wondering if there's anyone out there who has received Quest access and has any tips on how to best pass the submission process? Any advice would be great and much appreciated! Best, Giga593Views0likes0CommentsGetting an "Unable to open archive file" error
Hello, hope someone could help. I'm working on a Oculus Quest project where we need video files to be placed in an asset bundle which will be read from later. I've been following the "Tech Note: Expansion File with Unity" guide (you'll have to search this up as I'm unable to post links) I managed to build my asset bundles and unity is building them as obb files. I've transferred the apk and obb files over via adb. Currently I've hardcoded the bundle directory instead of using the suggested method of using the provided plugin; I wasn't sure where to place the java file and I was getting a java exception via logcat (presumably the app can't seem to execute the java file?). The Unity application loads fine; it's a scene with a ScrollRect that should get populated with the video file names that's stored in the asset bundle. However the issue is the ScrollRect doesn't get populated, and the I'm seeing an message via logcat: "unable to open archive file" and "Failed to load asset-bundle". The directory that the first error message provided is correct as I've double checked the file names. I've tried changing the compression method for my AssetBundle creation script to UncompressedAssetBundle and ForceRebuildAssetBundle as someone in the comment section suggested but that didn't seem to work either. So has anyone encountered this similar problem? Is there guide still accurate in terms of loading assets from an asset bundle? One thing to note is that when I view the headset directory with the windows explorer I can't seem to find the obb file in the Android/obb/ directory of the headset; are apk and obb files that get copied over via adb set to be hidden when trying to view them through explorer? Also I'm not sure if this is important, but I skipped the making a plugin bit under the "Read Permission" section; I wasn't able to get a Android Studio project working, but also I got the impression that I could do without it. I was able to view the manifest and ensured that I had the READ_EXTERNAL_STORAGE set. Thanks2.7KViews0likes0CommentsWebXR: how to migrate from oculus go to qwest?
I'm using Oculus Go controls (touchpad + trigger) in my WebXR molecular viewer at www.ibiblio.org/e-notes/webxr/mini.htm . To migrate from Go to Quest I'd like to know, what corresponds to "selectend event" and "xrSession.inputSources[0].gamepad.axes[0/1] on Quest?Solved1.4KViews0likes1Comment