Enable hand and controller tracking at the same time.
Hi, I have a Oculus Quest Pro, and work on a Unity project that needs hand tracking and controller tracking for a physical object, but I can't enable hand and controller tracking at the same time. So I wonder is this possible? or is there any other ways to track a physical object using Oculus?12KViews5likes15CommentsMeta update v68 & OpenXR - xrEnumerateInstanceExtensionProperties fail to return any valid extension
A critical issue has arisen with the recent update of the Meta Quest Link application to version 68.0.0.433.361. In summary, all of our applications based on Khronos OpenXR and Unreal Engine 4.27.2 can no longer be run via Link. This means that the vast majority of our customers can no longer access our applications. Additionally it prevents our Unreal Engine developers from being able to use tethered Meta devices. This issue has been confirmed for Meta Quest 2, 3 and even Rift S devices. This issue has been confirmed in vanilla Unreal Engine projects also. We have traced the failure to the OpenXR runtime layer. OpenXr API calls such as xrEnumerateInstanceExtensionProperties fail to return any valid extensions, which prevents the Unreal Engine being able to communicate with the headset. We believe that other people may be having the same or similar issues with the recent update: https://steamcommunity.com/app/1849250/disussions/0/4515506358400756962/ https://www.reddit.com/r/oculus/comments/1e6lq00/comment/lecf5bu/ https://communityforums.atmeta.com/t5/Get-Help/Open-XR-Toolkit-was-broken-with-v68-Oculus-Link-code/td-p/1223235 Are you aware of this issue? Are you looking into a resolution or is it an intended change? Repro Steps: Create a VR template project using Unreal Engine 4.27.2. Make sure the active OpenXR runtime is set to the Oculus runtime. Observe that the Unreal Editor will not let you run the project in VR with a Meta headset connected via Link. (Option is greyed out because it cannot detect the headset.)Solved5.9KViews12likes8CommentsUnity App Build Help!! , Lasers are not appearing in app!!!
I’m currently working on an project intended for the Meta Quest 3 headset, using Unity to develop an application with an immersive UI main menu. This menu is designed to be navigable via controllers, utilizing a laser pointer system for scene selection. I coded the lasers. Testing the project directly on my PC with the headset connected, everything functions as expected: the laser pointers emit from the controllers, allowing for seamless scene selection. However, an issue arises when I build and use the app. After building the project with Android settings and installing it on my headset through the Meta Quest developer hub, the lasers mysteriously fail to appear, rendering scene selection impossible. This problem persists despite the app’s successful installation and launch, suggesting a discrepancy between the Unity editor’s behavior and the built app’s performance on the device. The built settings are set for Android I have lasers scripted I am using OVRCameraRig I have the lasers scripted to use on OVRControllerPrefab, which is a child of RightHandAnchor The difference in behavior between the Unity editor tests and the actual device execution hints at a deeper issue, possibly related to how the build process handles VR-specific input or rendering settings. I’ve attached images showcasing the current OVR setup and the project settings fix recommendations I’m reaching out to the community for insights or advice on addressing this issue, hoping that someone with experience in Unity VR development for Meta Quest devices can shed light on this perplexing problem and suggest potential fixes.851Views0likes0CommentsAPI_ERROR
I am trying to upload a Rift Build for my App Rave Gazebo. The Quest submission for the same app has worked fine, but when I try to build a PCVR version and submit in the Meta Quest Developer Hub, I get an error called "API_ERROR" and then a log that I do not know how to read. I was hoping I could get some help understanding what exactly I need to change to get my submission approved. The log error is so long that it exceeds the character limit for this submission, and also you haven't included functionality to attach files, so you're gonna have to deal with a cut off version 2023-10-01T18:39:17.735Z [DEBUG] Run args: {"appId":2859178770824795,"buildDir":"F:\\GameAudProjects\\RaveGazebo\\Builds\\AllMusicAndNewTutorial","channel":"ALPHA","clean":false,"draft":false,"excludeAddons":false,"firewallExceptionsRequired":false,"gamepadEmulationMode":null,"inheritAssetFiles":false,"isODH":true,"uploadFromEngine":false,"launchFile":"F:\\GameAudProjects\\RaveGazebo\\Builds\\AllMusicAndNewTutorial\\Rave_Gazebo.exe","redistributableIds":[],"token":"(removed)","uploadConcurrency":null,"version":1.2,"platform":"PC"} 2023-10-01T18:39:17.979Z [DEBUG] Server log: {"app_id":2859178770824795,"client":"ODH","log_level":"DEBUG","event_name":"COMMAND_PARAMS","stack_trace":"at Object._log 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2023-10-01T18:39:18.493Z [DEBUG] Starting upload for app: 2859178770824795 2023-10-01T18:39:18.887Z [DEBUG] Started upload: 6622390581170243 2023-10-01T18:39:18.887Z [DEBUG] Server log: {"app_id":2859178770824795,"client":"ODH","log_level":"DEBUG","event_name":"UPLOAD_START","stack_trace":"at Object._log (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat Object.debug (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat Object.genStartUpload (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat processTicksAndRejections (node:internal/process/task_queues:96:5)\nat async C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js\nat async C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js","extra":"{\"segmented_upload_id\":\"6622390581170243\",\"time\":394,\"os\":\"{\\\"platform\\\":\\\"win32\\\",\\\"arch\\\":\\\"x64\\\",\\\"type\\\":\\\"Windows_NT\\\"}\",\"cli_version\":\"1.91.0.000001\",\"compatibility_version\":2,\"session_id\":\"2859178770824795_2023-10-01T18:39:17.734Z\",\"command\":\"upload-rift-build\",\"app_id\":2859178770824795,\"platform\":\"PC\"}","platform":"PC","cli_version":"1.91.0.000001","session_id":"2859178770824795_2023-10-01T18:39:17.734Z","binary_id":"","duration":394,"is_patch_upload":0,"duration_since_session_start":1153} 2023-10-01T18:39:18.888Z [DEBUG] Finding files... 2023-10-01T18:39:18.906Z [DEBUG] Found 216 files [0m 0s] 2023-10-01T18:39:18.907Z [DEBUG] Server log: {"app_id":2859178770824795,"client":"ODH","log_level":"DEBUG","event_name":"FILES_OPERATION","stack_trace":"at Object._log 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[DEBUG] Server log: {"app_id":2859178770824795,"client":"ODH","log_level":"DEBUG","event_name":"FILES_OPERATION","stack_trace":"at Object._log (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat Object.debug (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js\nat async 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The request will be retried. 2023-10-01T18:39:20.658Z [ERROR] Server log: {"app_id":2859178770824795,"client":"ODH","log_level":"ERROR","event_name":"API_ERROR","stack_trace":"at Object._log (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat Object.error (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat Object.genRequest (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat processTicksAndRejections (node:internal/process/task_queues:96:5)\nat async O (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat async Object.S [as genPost] (C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js)\nat async C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js\nat async C:\\snapshot\\D_Zfull-fbsource\\edenfs\\redirections\\arvr\\js\\temp\\build-ovr-platform-util\\lib\\ovr_platform_util.js","extra":"{\"response\":{\"error\":{\"message\":\"An unexpected error has occurred. 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Add New User to Release Channel (Meta email vs. Oculus email?)
Hello, we are developers of a VR app. When we tried to add a new Meta account email to our app's Release Channel on Oculus Developer (https://developer.oculus.com/), we got this message: "We couldn't find anyone with the Oculus email." This email is a newly-created Gmail that has just signed up for a Meta account on https://auth.meta.com/. This email is not a Facebook account. Did something went wrong, or is there a step missing? I thought by registering a Meta account, this email is already an Oculus account.743Views0likes0CommentsDeveloper Distribution Agreement?
Hello, I have developing a game with Unity Engine for Oculus Rift S. When I use OVR Platform tools i get a error message (SS1) that tells me i have to agree developer distribution agreement but i couldn't find such a thing. Could you help me? SS1 unity 2019.4.1f1 Ovr plugin 1.52.14.2KViews0likes7CommentsOVR player controller, change height of camera
I'm working on a project for school where we have to alter the viewers height to see the result, the goal is to make it unrealistic. I can't seem to find a way to do this though. I tried switching of "use profile data" in the OVR Player Controller (script) tab, but I still cannot set a height, it keeps taking the real height of my HMD (oculus rift). How can I alter the height of my camera by pressing a button on my controller?1.6KViews0likes1Comment