New Oculus account setup error OVR88948175
We run a VR lab at the University with 19 Oculus Rift and 4 HTC Vive stations, open to all faculty, staff, and students. We require each user to sign into Windows with their own University account, and to create their own Oculus account. Beginning in mid February, new Oculus users have hit a brick wall in their Oculus setup, with Oculus error OVR88948175. Oculus is evidently trying to download something to "C:\Program Files\Oculus\Software", which requires admin privileges -- even though the Oculus software is already fully installed on the machine. If a user clicks the "Change Location" button and navigates into their own folder space, it has no effect: The pathname in the dialog doesn't change -- which is an obvious bug -- and there's no way past this error. We've been discussing this with Oculus support, but their bottom line is: "we aren't able to provide much support for this situation, since we recommend using an admin account with the software." As my colleague put it to them, succinctly: "if the Oculus software only works for admins, it does not work for us." We are not going to provide admin accounts to everyone on campus. We have been using Oculus hardware and software since the DK1. We've incorporated Oculus into our in-house VR software. Our lab is a seed for VR on this campus, and departments across campus are looking to us for experience and advice in setting up their own labs. Investment is set to grow exponentially. This was never a problem until a few weeks ago, evidently related to some recent Oculus software update. It affects only new users. Old users already set up with non-admin accounts continue to work. Unless we can find a way past this roadblock, we can no longer recommend Oculus for a large-scale University investment in VR. There are many alternatives ... Has anybody else hit this error? Any known work-arounds? Are we the only ones attempting to operate such a facility?Solved168KViews15likes61CommentsThoughts/ Experience and advice on best setup for a new commercial release for Quest.
We are beginning production on a commercial title for the Quest and I am looking for the general consensus on what other developers think is the best setup to go for. Our current options seem to be - - A 2019 LTS Unity using Oculus Integration package - 2020 Unity using Unity XR Plugin We are required to have hand tracking support, and from what I have read Unity XR Plugin doesn't currently support this. I have experience in the now deprecated Oculus Integration package and Unity XR looks like it could be a great solution for us, but it is also in preview and missing features we might/do need. With the Unity XR plugin how do we get access to Avatars, play space info etc I'm looking for some thoughts on what experience people have had, I dont know of any commercial releases with Unity's XR plugin yet! Thanks!706Views0likes0CommentsLaptop does not recognize laptop, or vice versa.
Originally posted in support until I found out about the developer forums. When plugging in my quest to my laptop, while in or out of developer mode. I never get the prompt to allow file transfer. I do know that my laptop is connected, as the quest is charging from it.880Views0likes2CommentsUnity oculus integration with native android
Hello guys, I just created an application in Unity to see in the Samsung Gear VR, the problem I have is that the client who requested this work wants to press the icon on the phone to appear the splash screen that says "to open This application, insert the device into Gear VR "( attached image) and when inserting the phone to Gear VR the application will begin inmidietly. It will be grat not to use any external application like the Packable Disabler Pro to disable the Oculus app that starts automatically when you insert the phone into the Gear VR. The reference that the customer showed us complied with all of these features described at the outset so there must be a way to do it. Anyone know how? I will greatly appreciate your help.615Views0likes0CommentsNative Android with Unity development
Hi Friends, Suggest me to develop android application (Android Studio) with support of Oculus Gear VR (Develop separate project in Unity android ) I have added below meta-date in manifest file (Android Studio) to trigger the Oculus Mode <meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/> Unfortunately Oculus mode is automatically starts at launcher mode. But I need to integrate the Oculus device after the login page complete. Kindly suggestion me to develop further steps. Note :In Developer Mode is working fine as excepted can able to access android login page but in distribution mode it is not working the same.617Views0likes0CommentsOculus DK2 - display a video at a specific time
Dear all, My goal is to play a video on the oculus DK2, by selecting the time instant of the video to be displayed with the current position of a Falcon Novint robot. I have tried using TouchDesigner and the CHAI3D-oculus module, but I did not manage to display any video on the Oculus DK2. Applications playing videos from the Oculus store work perfectly fine. Therefore, I was thinking of starting one of these apps (such as "Open VR Video Player" that allows selecting a video within a specific path) to select the specific time, from the robot's position (read in the program running in C++ on visual studio 2015), at which the video should be displayed. Could that be doable? Did anyone try to perform a similar setup? Does someone have any recommendation? Thanks a lot in advance for your help! Simone1.5KViews0likes5CommentsAlpha Channel/Transparency in Oculus Go with Unreal Engine 4
Hi guys, Is there a way to have transparency with a video inside the Oculus go with an app i'm building with Unreal Engine ? The approach that nearly worked is with an alpha map an the RGB video. Problem is that there is a little lag that messed up everything. I tried with all the Quicktime codecs and it does not work... Do you have any idea how this can be done ? Thank you,700Views0likes0CommentsAny suggestions?
Dear Brendan, What does Fanbase VR entail? Fanbase VR is based on fans of celebrities instead of uploading video's and posting photo's and selfies of celebrities what they do is use our server system and website and pages to upload photo's and video's. However, they have to be unseen photo's and footages that fans will be lolling over to see. Fanbase VR will charge $7.99 per dozen photo's per celebrity and $10 for video's. It means 50% goes to celebrities so they receive $3.49 for photo's per fan and $5 for video's per fan. The photo's and video's are released as private viewing via Fanbase VR head gear, per fan which means individual private viewings. To assure that it is per fan per private viewings a thermostatic thumb or finger print device is attached to the head gear to assure the head circumference matches the thumb or finger print encoded from the beginning so that our celebrities are at ease that their photo's and video's are per fan/customer/client only. What does this mean in Capital and revenue? If 1 Million fans pay $7.99 each that means a total of almost $8,000 000, eight million generated and 50% of this revenue comes to Fanbase VR everytime a fan pays to view and its per fan per view. This head gear also will have a sister company for Muslims. Currently there are 30 million Muslim single men and women who use websites requiring photo's and video's of themselves. Our sister company head gear will mean that women wearing veils and men who might be famous seeking for females to wear this head gear a and share images and footages for a fixed fee. This means more men and women are likely to buy head gears to expose their face and their body in private viewings. The same method applies such as Thermostatic thumb or finger prints and a sensor to measure the circumference of the head so that photo's and video's intended for private viewing stays private and hence we built a service where we as a company can be entrusted by Muslims, Jews, Christians and Hindu's. Thank you for reading my business proposal and I look forward to hearing from you soon. Kindest regards, Future business partner, Daeyah Schneider Email: daeyah@mail.com Email: fanbasevr@mail.com567Views0likes0Comments