New Oculus account setup error OVR88948175
We run a VR lab at the University with 19 Oculus Rift and 4 HTC Vive stations, open to all faculty, staff, and students. We require each user to sign into Windows with their own University account, and to create their own Oculus account. Beginning in mid February, new Oculus users have hit a brick wall in their Oculus setup, with Oculus error OVR88948175. Oculus is evidently trying to download something to "C:\Program Files\Oculus\Software", which requires admin privileges -- even though the Oculus software is already fully installed on the machine. If a user clicks the "Change Location" button and navigates into their own folder space, it has no effect: The pathname in the dialog doesn't change -- which is an obvious bug -- and there's no way past this error. We've been discussing this with Oculus support, but their bottom line is: "we aren't able to provide much support for this situation, since we recommend using an admin account with the software." As my colleague put it to them, succinctly: "if the Oculus software only works for admins, it does not work for us." We are not going to provide admin accounts to everyone on campus. We have been using Oculus hardware and software since the DK1. We've incorporated Oculus into our in-house VR software. Our lab is a seed for VR on this campus, and departments across campus are looking to us for experience and advice in setting up their own labs. Investment is set to grow exponentially. This was never a problem until a few weeks ago, evidently related to some recent Oculus software update. It affects only new users. Old users already set up with non-admin accounts continue to work. Unless we can find a way past this roadblock, we can no longer recommend Oculus for a large-scale University investment in VR. There are many alternatives ... Has anybody else hit this error? Any known work-arounds? Are we the only ones attempting to operate such a facility?Solved166KViews15likes61CommentsOculus App won't connect to Wi-fi after pairing Oculus Quest.. getting misleading incorrect message
I am not able to setup my new Oculus Quest.. -On the app it shows device is paired .... -but on the next step when I enter the wi-fi password I get misleading error message which says " Incorrect wifi user name or password etc..." I can assure that the wi-fi password is correct and the error is totally misleading.. -While it is stuck at the wi-fi connection with misleading incorrect password message.. In this stage If I restart the headset.. I see on the screen it shows " The oculus quest is being updated... you will be notified on your phone when the device is ready.. etc.." and at this stage the oculus connection shows up in my wi-fi router.. hence it confirms the previous error about wrong wi-fi password is incorrect. -But the device update it never completes.. I tried waiting for more than 12 hours for the update to finish but it just wont go any further and at the end the device goes back to defaults and shows the 5 digit code again to setup the device.. -I am using Andoid 5 and 2.4ghz wifi. I tried changing my wi-fi password to something simple, tried setting up with different phone, and also tried connecting with entirely new wi-fi and also tested with mobile hot spot... every time exact same issue.. - also did factory reset and tested but still same issue.. tested changing wi-fi channel settings as well. - I am not sure if I am not meeting pre-requisites that oculus quest needs or its just the issue with my headset.. - Already opened support ticket with Oculus but still waiting on update on that ticket.. -Really appreciate If anyone can help me how I can troubleshoot this issue.15KViews3likes28CommentsI have my Oculus Quest 2, but it won't link with the app.
Hi! I bought my Oculus Quest 2 on the 13th, and it's my first VR headset. I've enjoyed it so far, but I'm not able to hook it up to my PC. I got to the setup area and selected my headset. I was at the part where the (PC) app was trying to pair with my Quest and it couldn't find it. I also tried going into my headsets settings and activating Oculus Link from there, but the oculus couldn't find the app. However, when I plugged in my oculus (I used the stock cable) my PC had a notification telling me it detected it, and my Oculus asked if my PC could access the files on the Oculus. So I'm confused about what I'm doing wrong. Sorry if this is confusing, my English needs some work. Other than that, I have had no problems with the headset. Other than short battery life. Edit: I got my USB 3.0 cable today. I tried it out yet, it still didn't work. The little plastic inside of my PC's USB ports are black, and I think that means it's a 2.0. I'm gonna head back to where I bought the headset tomorrow to see if I can find some help. I might buy the Oculus brand link cable tomorrow. We'll see what happens.14KViews0likes9CommentsHDMI connection isnt working during first setup.
I connected everything to my pc including the USB and HDMI but the HDMI isn't being detected for some reason, ive been searching for solutions for 3 hours now and i cant figure out what is wrong. The HDMI is connected and is showing my pc screen on the oculus so i can see that its working but its not showing up in the connections during setup so i cant progress in the setup screen. Ive reset my graphics card(AMD Radeon) and that didnt work, i tried to connect it to my Xbox, that aslo did nothing, after reseting my pc twice and a few hours of searching and trying common fixes to this issue, i still have no progress in figuring out whats causing it or how to fix it.620Views0likes0CommentsStuck at loading screen
Hello, Im developing a vr game. İt was working just fine. I have Buy a SSD and clean win10 at it. my program now just dont launch. I have try xr-plugin , manual OVRPlugin but not working. İf I enable any of them unity returns me "Unable to load OvrPlugin.dll" or a crash. İf I dont my game start at unity but stuck at loading screen on Rift S. I tried a new project with oculus integration packages "Room" scene but same thing happened. As you can see bellow there is "SDK v0.0..0" is this problem about it? how can ı install/update this. Unity v2020.2.0b14, Oculus Utilities v1.55.0, OVRPlugin v1.55.0, SDK v0.0.0. UnityEngine.Debug:Log (object) OVRManager:InitOVRManager () (at Assets/Oculus/VR/Scripts/OVRManager.cs:1246) OVRManager:Awake () (at Assets/Oculus/VR/Scripts/OVRManager.cs:1404)1.4KViews0likes0CommentsNeed Help-Disability
Hi, Just received and set up my new Quest 2. I LOVE, LOVE, LOVE IT!!! With that said, I do have some issues that I hope can be resolved somehow. I am disabled and have short arms...about 16" long. Obviously, I am encountering some issues, trying to reach items in BOGO or Vader series and other software I've tried out. I redrew my Guardian boundary, putting the controller on the floor to be sure it wasn't raised. Is there anything else I can do to help with my problem. BTW, I am also short (just 4'6"), so I have a double-whammy. Are there any settings or other suggestions I can implement?? Thanks, Ron448Views0likes0Commentsgetting quest 2 for Christmas and wondering if link will work with my computer.
so as a gift im getting a quest 2 and im wondering if i my computer will work with the link cable.of if i should save up to get a better laptop or pc currently i am on a dell laptop with the specs intel(R) Core(TM) i5-7300HQ CPU @2.50GHz 8GB RAM NIVIDIA GeForce GTX 1050 64-bit operating system, x64-based processor Windows 10 it does have a usb3.0 port please let me know if itl work or to just save up and get a vr ready pc or laptop1.2KViews0likes5CommentsThoughts/ Experience and advice on best setup for a new commercial release for Quest.
We are beginning production on a commercial title for the Quest and I am looking for the general consensus on what other developers think is the best setup to go for. Our current options seem to be - - A 2019 LTS Unity using Oculus Integration package - 2020 Unity using Unity XR Plugin We are required to have hand tracking support, and from what I have read Unity XR Plugin doesn't currently support this. I have experience in the now deprecated Oculus Integration package and Unity XR looks like it could be a great solution for us, but it is also in preview and missing features we might/do need. With the Unity XR plugin how do we get access to Avatars, play space info etc I'm looking for some thoughts on what experience people have had, I dont know of any commercial releases with Unity's XR plugin yet! Thanks!705Views0likes0Comments