How to Set Quest 3 as the Only Target Device for Store Submission
We are developing a game that utilizes room scan data from Quest 3. Since the depth sensor of Quest 3 is essential, we intend not to support other devices in the store. However, I'm not sure where to set this preference. Should we simply select only RoomScale in the Supported Player Modes? Currently, all options are selected.1.1KViews1like1CommentGames not showing on new app lab tab on the store
Hello, I have 16 games released on app lab since it's launch several years ago. However, none of them are showing on the app lab tab on the store. Does anyone know why this may be happening? I tried to contact Meta directly, but got no answer.1.1KViews0likes3CommentsOculus.com Game pages don't load on Quest 2 VR headset in Internet Browser.
Hi. I found a weird issue on the Quest 2: Game pages don’t open inside headset in Quest internet browser. Attached is a picture of Bonelab Oculus page. Several other developers on Discord Oculus Start channel have the same issue. This is not so good as our company is about launch our game Deceptive Reality’s Early Access 2.0 thisweek: https://www.oculus.com/experiences/quest/4988840444521838/ This will make it harder for people to purchase games.1.3KViews0likes4Comments!Time Sensitive! GraphQL server responded with error 1675030 creating new Quest-Store Submission!
We deprecated the App lab version of "theBlu" we were using for development so that we can now create our actual Store Release submission for today. (the team is doing their final hand off to publishing and submission to certification TODAY and we are getting the following error every time we try to create a new "theBlu" Store Submission release. An Error Occurred! Message GraphQL server responded with error 1675030: Error performing query. Error Code 1675030 Trace ID DE4OHGXnDB2 Please advise and help ASAP as this bug is blocking our scheduled handoff which could significantly impact our schedule if we do not get this resolved today. please help! -Adam3KViews0likes2CommentsOculus Quest app is in App Lab instead of Oculus store?
Hi All, We have submitted a Quest app to the Oculus store. We have managed the FPS 72 and followed all the Virtual Reality checks but our app is in App Lab. Can anyone Please let me know the reason why our app is in App Lab? Thank you.1.3KViews0likes1CommentStreaming and Handtracking cases
Hi, I have questions while reading the VRC requirements for Oculus Store. 1. Is it mandatory for Oculus Store application to support streaming of interactive/immersive VR content? 2. Handtraсking input - is it mandatory or optional input type? Thanks in advance for your reply!595Views0likes0CommentsCan you Publish to the Oculus Store for Only the Quest 2 Link?
Hello everyone, I have a bit of an odd question. I'm working on a heavier project, and I was wondering if you can publish to the Oculus store for only the Quest 2's Link Cable and what the parameters of your project would have to be for that. I know that you can begin a game using Link without needing the Oculus Store, but I was wondering if it is an option to publish specifically for this purpose. As far as I know you can publish for either Quest 2 or Quest, and don't need a version for each in the Oculus store. Is this also true? I can't seem to find a clear answer as I read through different forums. Thank you so much!2.5KViews0likes5Comments