Quest App is not opening with Quest App IDs(App lab)
Hi All, We are trying to submit quest app to oculus store through App lab concept as oculus announced last week. When we open the application with new quest app IDs(Which is got from oculus dashboard),Its not opening. Its hanging on loading. We are using oculus avatar with default 12 avatar IDs. Is there any problem with Oculus avatar while running as quest app lap application. Please let us know if we missed anything or help us to solve this issue. FYI - App working well with oculus GO app IDs. Version Details : Unity Version : 2020.1.12f1 Oculus OVRPlugin Version : 1.52.1 Oculus Integration : 20.11.2KViews2likes2CommentsTimeline for ARM64 support for avatars on Oculus Quest?
On 4/23/19 Oculus integration 1.36 was released with this note: The Oculus Integration for Unity (not including the Avatars components) has been updated to support ARM64 development Three months later and Oculus Avatars still don't support ARM64. If you do an ARM64 build of an Oculus Quest project in Unity (2019.1, Oculus integration 1.38) all avatar components disappear. What's the timeline for adding ARM64 support to Avatars?1.2KViews2likes3CommentsAvatar not loading
Question i am trying to get my avatar to load in unity If i put my id in before i launch the application it appears to load but if i do it the way the tutorial suggests it doesn't load is there some sort of refresh that needs to be called if the avatar object exists in the scene already? void Start() { Oculus.Platform.Core.Initialize(); Oculus.Platform.Users.GetLoggedInUser().OnComplete(OnGetUser); Oculus.Platform.Request.RunCallbacks(); } private void OnGetUser(Oculus.Platform.Message<User> message) { myAvatar.oculusUserID = message.Data.ID.ToString(); myAvatar.enabled = true; myAvatar.RecordPackets = true; myAvatar.PacketRecorded += OnLocalAvatarPacketRecorded; }923Views0likes2Comments