Viewing a point cloud
I am trying to view a point cloud and I can tell the range of viewing coincides with the cone shape of the OVRCameraRig. Is there a way I can extend how far I can view with this Camera. I have not been able to figure out how to change that. I want to be able to "zoom out" from the point cloud so I can "walk around it", but if I cant see all of it at a given distance, I wont be able to do that.516Views0likes1CommentOculus SDK change camera fov in Unity
Hello to all fellow developers. My question is specif to to Unity and Oculus SDK which has a fixed FOV when the VR Headset gets connected. Oculus Documentation Link on Camera FOV and Scale https://developer.oculus.com/design/latest/concepts/bp_app_fov_scale/ I have tried everything to check if we can change the FOV which gets to 96.17 to camera, if you use camera-rig component or not. any camera inside scene will convert automatically to 96. I want to change the FOV at run time, if not possible i want to use another secondary camera for the task We have a scene where we are showing car interiors and its looking too bad when FOV is 96. The immersive- feeling of being in a car is gone. We want to control the camera FOV at run time. The things i have tried so far. 1> changing via code gives error "field of view cannot be changed". and goes back to 96. 2. Secondary camera for that specific activity 3> stereo convergence post render scripts. Is there any solution to this. Please do give your inputs. Best Sumit Jain3.6KViews0likes1Comment