Distance Grab (Player flies up or is pushed by object grabbed)
I know there's a lot of people having problems with this and I've followed many tutorials that try to fix this issue, but I cannot for the life of me fix it. I've tried a lot of things and spent a lot of time on this and I just cant figure it out. I've tried the following layer abstraction in this tutorial (doesn't work): https://www.youtube.com/watch?v=sKQOlqNe_WY&lc=Ugy0IV2wmiRMywTkPk94AaABAg I've also tried this: https://www.youtube.com/watch?v=weL4aRe1FRk If anyone can help me with this I would greatly appreciate it.2KViews0likes3CommentsOculus Touch and UI how to guide for Unity.
Hey, guys! So I'm having a little trouble understanding and setting up the Oculus touch UI in my own game. I'm not new to Unity and I've downloaded and studied the Oculus Sample Frmwrk, yet I can't seem to understand the steps on how to implement the pointer scene sample in my own game to be able to click on the UI. I've tried a few things and managed to get the reticle working but not able to click on any world buttons. A walkthrough or explanation for the touch UI would be EXTREMELY appreciated. Thanks in advance! :-)11KViews0likes7CommentsSOLUTION: Unity Mapped Touch Input Bug
Update Solution, per @imperativity, remove Unity Input mappings and use OVRInput. Original issue (edited for clarity) Using Unity's Input system, the primary and secondary thumbstick axis' have negative values and ignore movement. In some cases the thumbsticks initially work and then reach this state on return from sleep. Touch controllers mapped to Unity Input (see guide). Unity version is 2017.1.0f3 64bit Oculus SDK 1.15 Windows 10 Pro 64bit.931Views0likes2Comments