Unity Visual Studio 2017 is throwing an error when build the project in VS, Error only in Oculus pac
Hi All, I am getting this build error when i build the solution in visual studio(2017), but not throwing any error in unity(2019.2.1) its because of the oculus VR package, in script also there are error lines but that is not affecting or showing error code in unity. But while building its showing more than 200 errors in Visual studio console, any idea how to fix this? Attached the reference image below: Thanks595Views0likes0CommentsUploading PC Build
Hey guys, just looking for some quick guidance here before I go and use a whole day trying to figure this out. I'm trying to upload a PC (rift) build to my app's alpha channel and basically I was wondering what this process is. Also, I'm using Unity. It says upload binary, which is already confusing because Unity builds have many files. So do I .zip all the content then upload that zipped folder? Do I just upload the .exe file and the rest comes with it? What am I actually uploading? The question about firewall exceptions, is this just for any app that uses networking? And the redistributables, I'm not really sure what that means in general. Any guidance would be appreciated. Thanks!869Views0likes2CommentsUnity/Rift build : Video error after it plays for a few seconds?
I had videos working fine recently, but as of late I get this error after the video is playing for a few seconds: "Media Foundation : The current media has type changed for one or more streams in file : C:/Users/foler123/AppData/LocalLow/DTX/otherfolder123/ourvideo.mp4" What I gather is for some reason the media type is getting updated or changed, but since the video starts playing fine, it seems like the type should be supported. Any leads or recommended documentation would be appreciated. Thanks all! (I changed folder names for security... that's not my actual file structure :P) Unity version: 2018.2.0f2Solved1.2KViews0likes1CommentUnity build.exe for cv1 not work.
Hi guys. I already used unity builded files in cv1 without any problem. but from yesterday a strange problem found. none of my builded unity files.exe not work in VR mode. 1) I turned On the "Unknown Source" already but not work. 2) I checked the _data folder that has the "OvrPlugins.dll" file. 3) in my builded files "Virtual reality support" enabled. Are there anything new that I must know?? Please help. Thanks for support570Views0likes0CommentsCan't lauch app in the oculus Store
Hi, we are a little team starting to develop 3D apps for the rift With Unity we created a simple first person camera app, to upload it to the alpha channel. It runs well in Unity(play button) or when clicking the .exe file. The problem is that after downloading the app in the Ocolus Store it would not work there, we get the ''please wait ...'' mesage for a split second, and then it closes. I already: - Imported Unity oculus SDK - Imported oculus integration package - Added the app ID in the Oculus Platform settings - Virtual reality support is checked in the Player Settings - Quality settings are set for the Rift - When I upload the Binary I tried : -mode VR, -vrmode oculus and nothing - Made and empty object with the entitlement code (code below ) Please if someone knows what are we missing, it would help a lot. //Code OculusPlatformEntitlementCheck using UnityEngine; using Oculus.Platform; public class OculusPlatformEntitlementCheck : MonoBehaviour { void Awake() { try { Core.AsyncInitialize(); Oculus.Platform.Entitlements.IsUserEntitledToApplication().OnComplete(GetEntitlementCallback); } catch (UnityException e) { Debug.LogError("Platform failed to initialize due to exception."); Debug.LogException(e); // Immediately quit the application. UnityEngine.Application.Quit(); } } void GetEntitlementCallback(Message msg) { if (msg.IsError) { Debug.LogError("You are NOT entitled to use this app."); UnityEngine.Application.Quit(); } else { Debug.Log("You are entitled to use this app."); } } }1.2KViews0likes4CommentsHow to recenter from Universal Menu? (using Unity5)
Hi, I'm developing a game for Oculus Home Early Access, for PC only, with Unity5. The question is: I'm using Unity, how can I recenter the app when the user press the recenter option from the Oculus Universal Menu? I have a custom button to recenter inside the game and it works, but I just don't know how to get that callback from the Universal menu in the game ¿? The game is this one (If anyone wants a key for Oculus Home just ask!) ;) http://sandin.noip.me/sbvr/index.html Thanks!Solved1.8KViews0likes5CommentsI need your help with my PC configuration!
Hello everyone, i really want to buy my own OCULUS, so i decided to build a propper PC for it, so my question is: Will my configuration (read below) allows me to enjoy the VR world? Graffic card : Asus STRIX-GTX1060-O6G-Gaming Motherborad: Asus B150M PRO GAMING Processor: Intel Core i5 7600k I really hope you will help me, because VR and OCULUS is my little dream ;)Solved1.3KViews0likes3CommentsAfter Building my project Objects attached to hands do not move with touch controllers.
I have a basic sphere with a light attached to my hands with the avatar SDK and it works just fine in unity. Upon Building my project the objects remain in the same spot and do not follow the controllers. Using unity 5.5 and newest Version of VRTK.549Views0likes0Comments